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Monster of the Week vs Shadow of the Demon Lord

Compare Monster of the Week and Shadow of the Demon Lord side by side. See differences in complexity, dice, genre, cost, and more.

Monster of the WeekShadow of the Demon Lord
GenreHorror, ModernFantasy, Horror
Play StyleNarrative, Horror, Beginner-Friendly, Investigation, Playbook-Driven, Fiction-First, Character-Driven, Theater of the MindDark Fantasy, Grimdark, Fast Sessions, Beginner-Friendly, GM-Friendly
Core MechanicRoll 2d6 + stat. 10+ full success, 7–9 success with a cost, 6 or less the Keeper makes a move. Playbook moves trigger from fictional actions. Luck points turn failures into successes but never come back.Roll d20 + modifier vs. target number 10. Boons and banes (d6s) add or subtract from the roll, canceling each other out.
Dice2d6d20
ComplexityLowLow
AccessibilityHighHigh
CommunityHighMedium
LicenseGeneric Games Third Party LicenseForbidden Rules SRD
Cost$$$$
PublisherEvil Hat ProductionsSchwalb Entertainment
Year20232015
Best ForGroups who want episodic monster-hunting adventures inspired by Buffy, Supernatural, and The X-Files — investigating mysteries, confronting creatures, and dealing with hunter drama.Groups who want fast, dark fantasy with streamlined d20 mechanics and a sense of impending doom.
HighlightsVery easy to learn, mystery countdown gives the Keeper a clear prep framework, playbooks map directly to genre archetypes, large communityFast character creation, quick sessions, single boon/bane mechanic replaces most modifiers, 11 levels keep campaigns short
ConsiderationsNo pre-written mysteries in the core book, limited mechanical depth for long campaigns, custom move design requires GM experience, monster creation guidelines are looseDark horror tone limits genre range, setting tightly coupled to core rules