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Microscope vs We Are But Worms

Compare Microscope and We Are But Worms side by side. See differences in complexity, dice, genre, and more.

MicroscopeWe Are But Worms
GenreUniversalUniversal
TagsNarrative, Worldbuilding, GM-Less, Rules-Light, One-Shot Friendly, Fiction-First, CollaborativeRules-Light, One-Shot Friendly, GM-Less, Freeform Magic, Experimental
Core MechanicNo dice, no GM. Players take turns adding Periods (eras), Events, and Scenes to a shared timeline. A rotating Lens player picks a thematic Focus each round. A Palette of Yes/No elements sets boundaries. Scenes are role-played to answer a specific question about the history. Play jumps freely across time.The entire game is one word. No dice, no stats, no GM. Playable as a tabletop RPG or LARP. Explores physical embodiment and perspective through the act of play itself.
DiceDicelessDiceless
ComplexityVery LowVery Low
AvailabilityPaidPaid
Runnability2 of 5 book toolsBook tools not listed
LicenseProprietaryProprietary
Third-Party PublishingNot yet researchedNot yet researched
PublisherLame Mage ProductionsRiverhouse Games
Year20112019
LanguagesEnglishEnglish
Best ForGroups who want to collaboratively create vast histories spanning centuries or millennia: perfect for worldbuilding sessions, one-shots, or as a campaign-creation tool for other RPGs.Anyone curious about the absolute boundary of what an RPG can be: a single-word game about embodiment, physicality, and being a worm.
HighlightsFlexible across any setting and genre, zero prep required, no GM needed, useful as a worldbuilding tool for other campaigns, simple rules anyone can learn in minutes, generates unexpected creative resultsEntire game is a single word, playable as tabletop or LARP, zero barrier to entry
ConsiderationsCan produce incoherent timelines without group alignment, one player can dominate if others are less assertive, no mechanism to resolve creative disagreements, sessions can stall without a facilitatorNo mechanical structure: no dice, no stats, no resolution system, one word of rules text with no GM guidance or scenario framework, single session only, no character creation or advancement