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Mausritter vs Warhammer Fantasy Roleplay

Compare Mausritter and Warhammer Fantasy Roleplay side by side. See differences in complexity, dice, genre, cost, and more.

MausritterWarhammer Fantasy Roleplay
GenreFantasyFantasy
Play StyleRules-Light, Inventory Management, Hexcrawl, Dungeon Crawl, Sandbox, Exploration, Deadly, Attacks Always Hit, GrittyCareer-Based, Grimdark, Deadly, Investigation, Corruption, Licensed Setting
Core MechanicRoll d20 equal to or under attribute (STR, DEX, WIL) to avoid danger. Attacks always hit: roll weapon damage directly, reduced by armor. Slot-based inventory where items and conditions compete for limited space.Roll d100 under skill or characteristic. Success Levels measure degree of success by comparing the tens digits of the target and the roll. Advantage accumulates during combat, adding +10 per point to attack tests.
Diced20d100
ComplexityVery LowMedium
AccessibilityVery HighLow
RunnabilityVery HighHigh
LicenseThird-party license availableNo open license
CostFree / $$$$
PublisherLosing GamesCubicle 7
Year20232018
Best ForWhimsical yet perilous adventures as tiny mice exploring a vast world of cats, owls, and crumbling ruins. Great for groups who want elegant OSR play with a charming tone.Groups who want dark, gritty fantasy where ordinary people face extraordinary dangers in a richly detailed setting. The career system creates unique character arcs from rat catcher to witch hunter.
HighlightsCard-based inventory system tracks gear visually, detailed hexcrawl and adventure site toolboxes, free PDF, approachable tone with real danger, instant character creationThe career system structures advancement around trades, moving a character through jobs that shape both skills and story. Success Levels measure how far a d100 test beats or misses its target, turning every roll into a degree of result. Advantage accumulates during a fight, rewarding momentum with stacking bonuses to attack tests.
ConsiderationsCondition cards can stack harshly, light on long-campaign advancement structure, card-based inventory requires printing physical materials, limited guidance for non-dungeon adventuresThe rules assume the Old World setting, so moving WFRP elsewhere means reworking its careers and tone. Comparing tens digits for Success Levels on every test adds a math step that can slow combat. Advancement is career-gated, so a character often must finish or leave a career before branching into new skills.