Mausritter vs Swords & Wizardry
Compare Mausritter and Swords & Wizardry side by side. See differences in complexity, dice, genre, and more.
| Mausritter | Swords & Wizardry | |
|---|---|---|
| Genre | Fantasy | Fantasy |
| Tags | Rules-Light, Inventory Management, Hexcrawl, Dungeon Crawl, Sandbox, Exploration, Deadly, Attacks Always Hit, Random Tables, CC-Licensed Rules | Classic Fantasy, Dungeon Crawl, Deadly, Vancian Casting, Hexcrawl, Random Tables, Resource Management, Sandbox, Domain Management, Strong GM Support |
| Core Mechanic | Roll a d20 equal to or under STR, DEX, or WIL to avoid a risky consequence. Attacks deal weapon damage directly, reduced by armour. Items and conditions compete for limited inventory slots. | Roll a d20 with attack modifiers and meet the target number for the chosen Armor Class system. Ascending Armor Class allows a direct roll against AC; descending Armor Class uses attack tables. Saving throws use a single class-based d20 target number with bonuses against particular hazards. |
| Dice | d20 | d20 |
| Complexity | Low | Medium |
| Availability | Free core rules | Paid |
| Runnability | 4 of 5 book tools | 4 of 5 book tools |
| License | Creative Commons Attribution 4.0 International (CC BY 4.0); Mausritter Third Party Licence | Swords & Wizardry Compatibility-Statement License (CSL) |
| Third-Party Publishing | Commercial publishing allowed — Mausritter Third Party Licence and Mausritter SRD | Commercial publishing allowed — Swords & Wizardry Compatibility-Statement License |
| Summary only, not legal advice. Check current terms before publishing. | ||
| Publisher | Exalted Funeral | Mythmere Games |
| Year | 2020 | 2023 |
| Languages | English, Portuguese, Ukrainian, Italian, Polish, Dutch, Spanish, Russian, Czech, French, German | English, German |
| Best For | Groups who want mouse-scale sandbox adventures where clever plans and careful supplies matter more than fighting. The rules support exploring dangerous ruins and returning treasure to a safe settlement. | Groups seeking dangerous dungeon expeditions and open wilderness campaigns. Higher-level characters can establish strongholds and govern surrounding settlements. |
| Highlights | Condition cards occupy inventory slots, forcing a choice between carrying supplies and enduring setbacks. Spell tablets trade greater power for faster depletion and dangerous miscasts. Faction goals advance between sessions, letting the world change beyond the mice’s immediate adventures. | One class-based saving throw target replaces separate hazard categories. Treasure grants experience points, rewarding successful expeditions even when monsters are avoided. Stronghold construction and settlement taxes support campaigns that grow into territorial rule. |
| Considerations | Damage beyond Hit Protection reduces Strength and can incapacitate a mouse after a single failed save. Depleted spell tablets require specific fictional tasks to recharge. Advancement improves attributes and endurance rather than offering classes or extensive ability choices. | Low starting hit points and death below zero make early combat dangerous. Damage during casting interrupts a prepared spell and expends it. Nonhuman ancestry restricts available classes and level advancement. |