Mausritter vs Shadowrun
Compare Mausritter and Shadowrun side by side. See differences in complexity, dice, genre, cost, and more.
| Mausritter | Shadowrun | |
|---|---|---|
| Genre | Fantasy | Cyberpunk, Fantasy |
| Play Style | Rules-Light, Inventory Management, Hexcrawl, Dungeon Crawl, Sandbox, Exploration, Deadly, Attacks Always Hit, Gritty | Crunchy, Tactical, Combat-Heavy, Heist, Character Building, Faction Play, Lore-Heavy, Skill-Based, Mission-Based, Urban Fantasy |
| Core Mechanic | Roll d20 equal to or under attribute (STR, DEX, WIL) to avoid danger. Attacks always hit — roll weapon damage directly, reduced by armor. Slot-based inventory where items and conditions compete for limited space. | Roll a pool of d6s equal to attribute + skill, counting 5s and 6s as hits. Meet or exceed a threshold to succeed. Situational advantages generate Edge points rather than modifying dice pools directly; Edge is spent on tactical effects like rerolling dice, adding successes, or imposing penalties on opponents. |
| Dice | d20 | d6 dice pool |
| Complexity | Very Low | Very High |
| Accessibility | Very High | Medium |
| Community | Medium | High |
| License | Third-party license available | No open license |
| Cost | Free / $ | $$$ |
| Publisher | Losing Games | Catalyst Game Labs |
| Year | 2023 | 2019 |
| Best For | Whimsical yet perilous adventures as tiny mice exploring a vast world of cats, owls, and crumbling ruins. Great for groups who want elegant OSR play with a charming tone. | Groups who want cyberpunk-fantasy heists with deep mechanical subsystems for hacking, magic, and combat. |
| Highlights | Card-based inventory system tracks gear visually, detailed hexcrawl and adventure site toolboxes, free PDF, approachable tone with real danger, instant character creation | Unique cyberpunk-fantasy setting blending megacorporate intrigue with magic and metahuman races. Dedicated subsystems for Matrix hacking, magic, rigging, and astral space. Edge system replaces many situational modifiers with a spendable tactical resource. Decades of published lore spanning in-world history from 2011 to the 2080s. |
| Considerations | Condition cards can stack harshly, light on long-campaign advancement structure, card-based inventory requires printing physical materials, limited guidance for non-dungeon adventures | Matrix hacking runs as a parallel subsystem that can leave non-decker players waiting. Multiple supplemental rulebooks needed for full coverage of magic, Matrix, and rigging. Published books have documented editing and layout issues. |