M-SPACE vs Mothership
Compare M-SPACE and Mothership side by side. See differences in complexity, dice, genre, cost, and more.
| M-SPACE | Mothership | |
|---|---|---|
| Genre | Scifi | Scifi, Horror |
| Tags | Toolkit, Modular, Skill-Based, Classless, Ship-Based, Tactical, Social Combat, Character-Driven, Faction Play, Random Tables | Rules-Light, Deadly, One-Shot Friendly, Survival, Atmospheric, Low-Prep, Cinematic, Fast-Paced |
| Core Mechanic | Roll d100 at or below the relevant skill percentage to succeed. Difficulty changes the target percentage. Opposed tests compare success levels and then the highest successful roll. | Roll d100 under stat/skill. Stress and panic mechanics escalate tension. |
| Dice | d100 | d100 |
| Complexity | High | Low |
| Accessibility | Medium | High |
| Runnability | Very High | Medium |
| License | All Rights Reserved | 3rd Party License |
| Third-Party Publishing | No verified route found | Not yet researched |
| Summary only, not legal advice. Check current terms before publishing. | ||
| Cost | $ | $ |
| Publisher | FrostByte Books | Tuesday Knight Games |
| Year | 2020 | 2022 |
| Languages | English, French, Spanish | English |
| Best For | Groups who want to build a spacefaring campaign around a shared ship and conflicts between alien societies. | Terrifying sci-fi horror one-shots and short campaigns. Panic table creates unforgettable moments. |
| Highlights | Modular ship construction connects crew space and equipment choices to handling and damage in combat. Extended Conflicts use depleting pools to make withdrawal a meaningful choice during negotiations and chases. Passions turn personal loyalties into skill bonuses and conflicts between competing commitments. | Rules-light, well-regarded module library, panic system creates mechanical tension |
| Considerations | The group must supply its campaign setting and adventures. Standard combat tracks injuries by body location and can leave permanent damage. Depleted conflict pools can impose skill penalties that persist into later scenes. | Panic table can cascade and end sessions abruptly, limited long-campaign support in core rules, stress mechanics can feel repetitive over extended play |