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Ironsworn vs Rifts

Compare Ironsworn and Rifts side by side. See differences in complexity, dice, genre, cost, and more.

IronswornRifts
GenreFantasyPost-Apocalyptic, Scifi, Fantasy, Horror, Superhero
TagsNarrative, Solo-Friendly, Rules-Light, Sandbox, Low-Fantasy, Exploration, Theater of the Mind, CC-Licensed Rules, Random TablesCharacter Building, Combat-Heavy, Crunchy, Fear & Stress Mechanics, Gonzo, High-Power, Mana Points, Mecha, Superpowers, Tactical
Core MechanicRoll 1d6 + stat vs two d10 challenge dice. Beat both for a strong hit, beat one for a weak hit, beat neither for a miss. Momentum can cancel challenge dice. Progress tracks measure long-term objectives; iron vows drive the narrative forward.Combat and saving throws use a d20 plus bonuses, with high results overcoming a target number or opposing roll. Skills use d100 and succeed when the result is at or below the character's percentage.
Diced6 + 2d10d20, d100
ComplexityLowVery High
AccessibilityVery HighMedium
RunnabilityVery HighVery High
LicenseCC BY-NC-SA 4.0All Rights Reserved
Third-Party PublishingNot yet researchedNoncommercial only — Palladium Books Internet Policy limited license
Summary only, not legal advice. Check current terms before publishing.
CostFree$$
PublisherShawn TomkinPalladium Books Inc.
Year20182005
LanguagesEnglish, SpanishEnglish
Best ForSolo or small-group dark fantasy questing with fiction-first moves, oracle tables, and zero GM-prep play.Groups who want long-form science-fantasy campaigns that move from a ruined Earth to other dimensions. The game suits tables whose GM will decide which parts of the broad setting a campaign uses.
HighlightsFully free PDF, well-designed solo play, momentum system creates tension, oracle tables eliminate need for a GMOccupational and racial class packages assign distinct abilities and advancement tracks, giving each archetype a different role in the party. Mega-Damage places many supernatural creatures and war machines on a separate durability scale beyond the reach of ordinary Structural Damage Capacity attacks. Rifts and ley lines make dimensional travel a standing feature of the setting, letting campaigns move between devastated Earth and other worlds.
ConsiderationsProgress track math can feel opaque at first, oracle tables can produce contradictory results requiring interpretation, limited asset variety in the base game, momentum economy requires careful managementCharacter creation combines rolled attributes with extensive skill selection, making first-time preparation lengthy. Combat asks each player to track an action economy, active defenses, and which damage scale applies. Magic and psionics use separate point pools and power procedures, adding class-specific rules to the shared system.