Ironsworn: Starforged vs Troika!
Compare Ironsworn: Starforged and Troika! side by side. See differences in complexity, dice, genre, cost, and more.
| Ironsworn: Starforged | Troika! | |
|---|---|---|
| Genre | Scifi | Fantasy, Scifi |
| Play Style | Narrative, Solo-Friendly, Sandbox, Exploration, Fiction-First, Theater of the Mind, Worldbuilding, Character-Driven, Open Source, Random Tables | Rules-Light, Weird, Random Character Creation, Low-Prep, Improvisation, Deadly, Random Tables |
| Core Mechanic | Roll 1d6 (action die) + stat vs. two d10 challenge dice. Beat both = strong hit, beat one = weak hit, beat neither = miss. Momentum meter (-6 to +10) can be burned to replace your action score. Moves resolve fiction; progress tracks measure quests, expeditions, and combat. Oracle tables generate story prompts for solo and co-op play. | Three stats: Skill, Stamina, Luck. Roll 2d6 under Skill + Advanced Skill to succeed. Initiative uses a random token-draw stack: unpredictable turn order. Luck is a consumable resource that depletes with each test. |
| Dice | d6 + 2d10 | 2d6 |
| Complexity | Low | Very Low |
| Accessibility | Very High | Very High |
| Runnability | Very High | Low |
| License | CC BY-NC-SA 4.0 | Open (Troika! SRD) |
| Cost | $$ | $ |
| Publisher | Tomkin Press / Modiphius Entertainment | Melsonian Arts Council |
| Year | 2022 | 2019 |
| Best For | Solo or small-group sci-fi campaigns driven by sworn vows, with rich oracle tables, starship exploration, and collaborative worldbuilding: no GM required. | Fast, surreal science-fantasy adventures with minimal rules and random character generation. Ideal for one-shots and improvisational play. |
| Highlights | Strong solo RPG design, 'Choose Your Truths' worldbuilding tailors the setting, large oracle chapter for emergent story, momentum system creates dramatic tension, three flexible play modes (solo/co-op/guided) | Simple rules, creative backgrounds double as setting material, chaotic token-draw initiative creates unpredictable turn order, consumable Luck depletes with each test |
| Considerations | Dense 400-page rulebook despite narrative focus, large move count to internalize, setting is human-centric by default, oracle-driven play can produce disjointed narratives without careful interpretation | Initiative stack can leave players unable to act for long stretches, mixed roll-under/roll-over mechanics confuse new players, setting is implied rather than described, minimal tactical depth |