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Ironsworn: Starforged vs Mothership

Compare Ironsworn: Starforged and Mothership side by side. See differences in complexity, dice, genre, cost, and more.

Ironsworn: StarforgedMothership
GenreScifiScifi, Horror
Play StyleNarrative, Solo-Friendly, Sandbox, Exploration, Fiction-First, Theater of the Mind, Worldbuilding, Character-Driven, Open Source, Random TablesRules-Light, Deadly, One-Shot Friendly, Survival, Atmospheric, Low-Prep, Cinematic, Fast-Paced
Core MechanicRoll 1d6 (action die) + stat vs. two d10 challenge dice. Beat both = strong hit, beat one = weak hit, beat neither = miss. Momentum meter (-6 to +10) can be burned to replace your action score. Moves resolve fiction; progress tracks measure quests, expeditions, and combat. Oracle tables generate story prompts for solo and co-op play.Roll d100 under stat/skill. Stress and panic mechanics escalate tension.
Diced6 + 2d10d100
ComplexityLowLow
AccessibilityHighHigh
CommunityMediumMedium
LicenseCC BY-NC-SA 4.03rd Party License
Cost$$$
PublisherTomkin Press / Modiphius EntertainmentTuesday Knight Games
Year20222022
Best ForSolo or small-group sci-fi campaigns driven by sworn vows, with rich oracle tables, starship exploration, and collaborative worldbuilding — no GM required.Terrifying sci-fi horror one-shots and short campaigns. Panic table creates unforgettable moments.
HighlightsStrong solo RPG design, 'Choose Your Truths' worldbuilding tailors the setting, large oracle chapter for emergent story, momentum system creates dramatic tension, three flexible play modes (solo/co-op/guided)Rules-light, well-regarded module library, panic system creates mechanical tension
ConsiderationsDense 400-page rulebook despite narrative focus, large move count to internalize, setting is human-centric by default, oracle-driven play can produce disjointed narratives without careful interpretationPanic table can cascade and end sessions abruptly, limited long-campaign support in core rules, stress mechanics can feel repetitive over extended play