TTRPG Wiki

Compare tabletop RPG systems to find your next game

Iron Valley vs Shadowrun

Compare Iron Valley and Shadowrun side by side. See differences in complexity, dice, genre, cost, and more.

Iron ValleyShadowrun
GenreFantasyCyberpunk, Fantasy
Play StyleCozy, Solo-Friendly, Rules-Light, Narrative, Beginner-Friendly, Open Source, Random TablesCrunchy, Tactical, Combat-Heavy, Heist, Character Building, Faction Play, Lore-Heavy, Skill-Based, Mission-Based, Urban Fantasy
Core MechanicRoll 1d6 (action die) + stat against 2d10 (challenge dice). Beat both challenge dice for a strong hit, beat one for a weak hit, beat neither for a miss. A simplified hack of Ironsworn with only 10 moves. Promises replace vows, satisfaction replaces XP, and a favor economy drives gift-giving and relationships. Extensive oracle tables (50+ pages) generate characters, events, locations, and heart events for solo play.Roll a pool of d6s equal to attribute + skill, counting 5s and 6s as hits. Meet or exceed a threshold to succeed. Situational advantages generate Edge points rather than modifying dice pools directly; Edge is spent on tactical effects like rerolling dice, adding successes, or imposing penalties on opponents.
Diced6 + 2d10d6 dice pool
ComplexityVery LowVery High
AccessibilityVery HighMedium
CommunityVery LowHigh
LicenseCC BY 4.0No open license
Cost$$$$
PublisherM. KirinCatalyst Game Labs
Year20232019
Best ForSolo players who want a cozy, low-stakes RPG about building a life in a small town — farming, crafting, making friends, and maybe falling in love, with no combat or death mechanics.Groups who want cyberpunk-fantasy heists with deep mechanical subsystems for hacking, magic, and combat.
HighlightsFills a cozy niche in TTRPGs — no combat, no death, just wholesome small-town life, extensive oracle tables support solo replayability, simple rules accessible to complete beginners, CC BY 4.0 license encourages sharing and hackingUnique cyberpunk-fantasy setting blending megacorporate intrigue with magic and metahuman races. Dedicated subsystems for Matrix hacking, magic, rigging, and astral space. Edge system replaces many situational modifiers with a spendable tactical resource. Decades of published lore spanning in-world history from 2011 to the 2080s.
ConsiderationsOracle tables can produce repetitive prompts over multiple sessions, minimal mechanical depth limits replay variety, no structured campaign or arc progressionMatrix hacking runs as a parallel subsystem that can leave non-decker players waiting. Multiple supplemental rulebooks needed for full coverage of magic, Matrix, and rigging. Published books have documented editing and layout issues.