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Into the Odd Remastered vs Warhammer Fantasy Roleplay

Compare Into the Odd Remastered and Warhammer Fantasy Roleplay side by side. See differences in complexity, dice, genre, cost, and more.

Into the Odd RemasteredWarhammer Fantasy Roleplay
GenreFantasyFantasy
Play StyleRules-Light, Dungeon Crawl, Weird, Low-Prep, Attacks Always Hit, Open SourceGritty, Deadly, Career-Based, Dark Fantasy, Roleplay-Heavy, Atmospheric, Low-Fantasy, Investigation, Corruption, Lore-Heavy, Licensed Setting, Random Character Creation, Roll to Cast, Grimdark
Core MechanicThree ability scores (STR, DEX, WIL) rolled on 3d6. No to-hit rolls — attacks always deal damage directly. Saves are d20 roll-under the relevant ability. Damage reduces HP first, then STR; at 0 STR you die. Arcana are unique magical objects that grant strange powers.Roll d100 under skill or characteristic. Success Levels measure degree of success by comparing the tens digits of the target and the roll. Advantage accumulates during combat, adding +10 per point to attack tests.
Diced20, d4–d12d100
ComplexityVery LowMedium
AccessibilityVery HighMedium
CommunityMediumMedium
LicenseCC BY-SA 4.0No open license
Cost$$$$
PublisherBastionland Press / Free League WorkshopCubicle 7
Year20222018
Best ForGroups who want an ultra-streamlined OSR game where character creation takes minutes, combat is fast and deadly, and strange Arcana replace traditional spell lists.Groups who want dark, gritty fantasy where ordinary people face extraordinary dangers in a richly detailed setting. The career system creates unique character arcs from rat catcher to witch hunter.
HighlightsCharacter creation in under five minutes, no wasted turns thanks to auto-hit combat, Arcana system offers wide creative options, fits in about 50 pages, spawned an entire design movement (Cairn, Liminal Horror, etc.)Detailed grimdark setting, career system creates varied character arcs, combat carries real consequences
ConsiderationsVery swingy random ability scores at creation, tightly coupled to its Bastion/Underground setting, no structured advancement beyond finding Arcana, auto-hit combat removes tactical decisions around accuracyTightly bound to the Old World setting, Success Level math can slow play, expensive supplement line