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Into the Odd Remastered vs Shadowrun

Compare Into the Odd Remastered and Shadowrun side by side. See differences in complexity, dice, genre, cost, and more.

Into the Odd RemasteredShadowrun
GenreFantasyCyberpunk, Fantasy
Play StyleRules-Light, Dungeon Crawl, Weird, Low-Prep, Attacks Always Hit, Open SourceCrunchy, Tactical, Combat-Heavy, Heist, Character Building, Faction Play, Lore-Heavy, Skill-Based, Mission-Based, Urban Fantasy
Core MechanicThree ability scores (STR, DEX, WIL) rolled on 3d6. No to-hit rolls — attacks always deal damage directly. Saves are d20 roll-under the relevant ability. Damage reduces HP first, then STR; at 0 STR you die. Arcana are unique magical objects that grant strange powers.Roll a pool of d6s equal to attribute + skill, counting 5s and 6s as hits. Meet or exceed a threshold to succeed. Situational advantages generate Edge points rather than modifying dice pools directly; Edge is spent on tactical effects like rerolling dice, adding successes, or imposing penalties on opponents.
Diced20, d4–d12d6 dice pool
ComplexityVery LowVery High
AccessibilityVery HighMedium
CommunityMediumHigh
LicenseCC BY-SA 4.0No open license
Cost$$$$
PublisherBastionland Press / Free League WorkshopCatalyst Game Labs
Year20222019
Best ForGroups who want an ultra-streamlined OSR game where character creation takes minutes, combat is fast and deadly, and strange Arcana replace traditional spell lists.Groups who want cyberpunk-fantasy heists with deep mechanical subsystems for hacking, magic, and combat.
HighlightsCharacter creation in under five minutes, no wasted turns thanks to auto-hit combat, Arcana system offers wide creative options, fits in about 50 pages, spawned an entire design movement (Cairn, Liminal Horror, etc.)Unique cyberpunk-fantasy setting blending megacorporate intrigue with magic and metahuman races. Dedicated subsystems for Matrix hacking, magic, rigging, and astral space. Edge system replaces many situational modifiers with a spendable tactical resource. Decades of published lore spanning in-world history from 2011 to the 2080s.
ConsiderationsVery swingy random ability scores at creation, tightly coupled to its Bastion/Underground setting, no structured advancement beyond finding Arcana, auto-hit combat removes tactical decisions around accuracyMatrix hacking runs as a parallel subsystem that can leave non-decker players waiting. Multiple supplemental rulebooks needed for full coverage of magic, Matrix, and rigging. Published books have documented editing and layout issues.