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Index Card RPG vs Scarlet Heroes

Compare Index Card RPG and Scarlet Heroes side by side. See differences in complexity, dice, genre, and more.

Index Card RPGScarlet Heroes
GenreUniversalFantasy
TagsFast-Paced, Dungeon Crawl, Low-Prep, Rules-Light, One-Shot Friendly, Combat-Heavy, Pulp Action, Ascending AC, Tag-BasedSolo-Friendly, Sandbox, Dungeon Crawl, Low-Prep, Random Tables, Heroic, Ascending AC
Core MechanicRoll d20 + stat vs. a single Target Number for the whole scene. On a hit, roll an Effort die (d4–d12 by type) to chip away at a task's Hearts (10 HP each). Timer dice count down each round to create urgency.Checks: roll 2d8 + attribute modifier + highest relevant trait vs. difficulty number. Attacks: roll d20 + attack bonus vs. AC 20. Unique damage conversion: each damage die reads individually (1 = 0, 2–5 = 1 point, 6–9 = 2 points, 10+ = 4 points), making a single hero viable against hordes. Heroes roll a Fray die each round to auto-damage lesser enemies.
Diced20 + d4–d122d8 / d20
ComplexityLowLow
AvailabilityFree quickstartFree quickstart
Runnability3 of 5 book tools4 of 5 book tools
License3rd Party LicenseOGL 1.0a
Third-Party PublishingNot yet researchedNot yet researched
PublisherRunehammer GamesSine Nomine Publishing
Year20192014
LanguagesEnglishEnglish
Best ForGroups who love D&D's d20 feel but want something faster, lighter, and more improvisational. Excellent for high-energy dungeon crawls with minimal prep.Solo players, duet groups (1 player + 1 GM), or anyone wanting to run classic old-school adventures without a full party: one hero can tackle any module.
HighlightsVery fast play, extensive GM tools, five genre settings included, highly hackable, timer dice create real tensionSolo and duet scaling makes any old-school module playable with one hero, Fray die and damage conversion solve the action economy, solo oracle and adventure generators included, compatible with B/X and OSR modules, Red Tide setting included
ConsiderationsDIY philosophy can overwhelm new GMs, loot-as-progression feels punishing if gear is lostSolo adventure tools require creative self-GMing, Red Tide setting is baked in (though easily reskinned), limited character options compared to full OSR games, older layout