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Heartbeats in Perfect Sync vs Warhammer Fantasy Roleplay

Compare Heartbeats in Perfect Sync and Warhammer Fantasy Roleplay side by side. See differences in complexity, dice, genre, cost, and more.

Heartbeats in Perfect SyncWarhammer Fantasy Roleplay
GenreModern, FantasyFantasy
TagsAnime, Character-Driven, Cinematic, Collaborative, Drama, Fast-Paced, Rules-Light, Superpowers, Tag-Based, Urban FantasyCareer-Based, Grimdark, Deadly, Investigation, Corruption, Licensed IP
Core MechanicWhen an outcome is uncertain, the GM sets a target number of hits. Roll a d6 pool equal to your current Heart Rate; each 5 or 6 is a hit, and meeting or exceeding the target succeeds. Results can shift Heart Rate, changing the size of later pools.Roll d100 under skill or characteristic. Success Levels measure degree of success by comparing the tens digits of the target and the roll. Advantage accumulates during combat, adding +10 per point to attack tests.
Diced6 dice poold100
ComplexityLowMedium
AccessibilityMediumLow
RunnabilityLowHigh
LicenseProprietaryNo open license
Third-Party PublishingNo verified route foundNot yet researched
Summary only, not legal advice. Check current terms before publishing.
Cost$$$$
PublisherNathan BladesCubicle 7
Year20242018
Best ForGroups who want episodic urban-fantasy action centered on emotional escalation, relationship drama, and coordinated anime-style set pieces.Groups who want dark, gritty fantasy where ordinary people face extraordinary dangers in a richly detailed setting. The career system creates unique character arcs from rat catcher to witch hunter.
HighlightsHeart Rate serves as both the dice pool and an emotional track, so roll outcomes alter the odds of later actions. Perfect Sync lets characters with matching Heart Rates combine their pools for a shared roll at the cost of later spotlight turns. While Heartbroken, the altered-state aspect does not expire, and later thresholds lead to recovery or loss of player control.The career system structures advancement around trades, moving a character through jobs that shape both skills and story. Success Levels measure how far a d100 test beats or misses its target, turning every roll into a degree of result. Advantage accumulates during a fight, rewarding momentum with stacking bonuses to attack tests.
ConsiderationsThe default City is deliberately sparse, so groups build most setting detail themselves or begin from the included scenario. The GM decides uncertainty, target hits, and failed-roll consequences case by case. Under the base rules, Perfect Sync requires matching Heart Rates, though an optional Heartstring move can bypass that limit.The rules assume the Old World setting, so moving WFRP elsewhere means reworking its careers and tone. Comparing tens digits for Success Levels on every test adds a math step that can slow combat. Advancement is career-gated, so a character often must finish or leave a career before branching into new skills.