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Godbound vs Shadowrun

Compare Godbound and Shadowrun side by side. See differences in complexity, dice, genre, cost, and more.

GodboundShadowrun
GenreFantasyCyberpunk, Fantasy
Play StyleSandbox, High-Power, Worldbuilding, Toolkit, Ascending AC, Mana PointsCrunchy, Tactical, Combat-Heavy, Heist, Character Building, Faction Play, Lore-Heavy, Skill-Based, Mission-Based, Urban Fantasy
Core MechanicAttribute checks: roll 1d20 equal to or above (21 minus attribute score). Attacks: roll 1d20 + attack bonus vs AC. Fray die deals automatic damage to lesser foes each round. Divine powers fueled by Effort (commit to activate gifts). Dominion points spent to reshape the world at large.Roll a pool of d6s equal to attribute + skill, counting 5s and 6s as hits. Meet or exceed a threshold to succeed. Situational advantages generate Edge points rather than modifying dice pools directly; Edge is spent on tactical effects like rerolling dice, adding successes, or imposing penalties on opponents.
Diced20d6 dice pool
ComplexityMediumVery High
AccessibilityHighMedium
CommunityLowHigh
LicenseOGL (Free Edition available)No open license
CostFree/$$$$
PublisherSine Nomine PublishingCatalyst Game Labs
Year20162019
Best ForGroups who want to play divine heroes reshaping nations and battling gods — epic-scale OSR sandbox campaigns with world-building baked in.Groups who want cyberpunk-fantasy heists with deep mechanical subsystems for hacking, magic, and combat.
HighlightsFree edition is a complete game, Dominion/Faction system for world-shaping, Fray die handles demigod power level cleanly, detailed GM sandbox tools, compatible with OSR modulesUnique cyberpunk-fantasy setting blending megacorporate intrigue with magic and metahuman races. Dedicated subsystems for Matrix hacking, magic, rigging, and astral space. Edge system replaces many situational modifiers with a spendable tactical resource. Decades of published lore spanning in-world history from 2011 to the 2080s.
ConsiderationsHigh-power premise limits traditional dungeon crawling, Effort tracking across multiple Words gets complex, Arcem setting is deeply baked inMatrix hacking runs as a parallel subsystem that can leave non-decker players waiting. Multiple supplemental rulebooks needed for full coverage of magic, Matrix, and rigging. Published books have documented editing and layout issues.