TTRPG Wiki

Compare tabletop RPG systems to find your next game

Genesys vs M-SPACE

Compare Genesys and M-SPACE side by side. See differences in complexity, dice, genre, and more.

GenesysM-SPACE
GenreUniversalSci-Fi
TagsToolkit, Narrative, Career-Based, Social Combat, Modular, Hackable, Character BuildingToolkit, Modular, Skill-Based, Classless, Ship-Based, Tactical, Social Combat, Character-Driven, Faction Play, Random Tables
Core MechanicAssemble a pool of custom narrative dice: positive dice (Boost, Ability, Proficiency) from character ability and skill, negative dice (Setback, Difficulty, Challenge) from task difficulty and circumstances. Roll all dice and cancel opposing symbols: Success vs. Failure determines if the task succeeds, Advantage vs. Threat determines beneficial or harmful side effects, and Triumph/Despair trigger powerful narrative outcomes. All three axes resolve independently, so a check can succeed with complications or fail with a silver lining.Roll d100 without adding a modifier to the roll and succeed at or below the skill's percentage after difficulty adjusts that target. Critical successes fall within one tenth of the adjusted skill, rounded up. Opposed tests compare success levels and break successful ties with the higher roll.
DiceCustom diced100
ComplexityMediumHigh
AvailabilityPaidPaid
Runnability5 of 5 book tools4 of 5 book tools
LicenseGenesys Foundry (community content program)All Rights Reserved
Third-Party PublishingNot yet researchedNo verified route found
Summary only, not legal advice. Check current terms before publishing.
PublisherFantasy Flight GamesFrostByte Books
Year20172020
LanguagesEnglishEnglish, French, Spanish
Best ForGroups who want a genre-flexible system where every dice roll generates narrative texture beyond pass/fail, and who enjoy interpreting results collaboratively at the table.Groups who want to build a science-fiction campaign around a starship crew and competing organizations. Optional extended conflicts give negotiations and chases the same round-by-round attention as fights.
HighlightsEvery roll produces multiple axes of outcome, creating layered narrative results beyond binary success/failure. Full social encounter rules give non-combat interactions the same mechanical depth as combat. The GM Toolkit provides structured guidance for creating custom settings, species, talents, and gear. Six example settings (fantasy, steampunk, weird war, modern, sci-fi, space opera) included in the core book.Modular ship construction connects crew space and equipment choices to handling and damage in combat. Extended Conflicts use depleting pools to make withdrawal a meaningful choice during negotiations and chases. Passions turn personal loyalties into skill bonuses and conflicts between competing commitments.
ConsiderationsRequires proprietary narrative dice or the Genesys Dice App: standard polyhedral dice cannot be used without conversion charts. Interpreting multiple symbol types on every roll can slow play for groups unfamiliar with the system. No free quickstart or SRD available.The core supplies creation tools rather than a ready-made campaign setting or playable adventure. Default combat tracks hit points by body location, and a Major Wound incapacitates immediately and can kill outright on a failed Endurance roll. Starship motion uses an abstract Speed value that mostly ignores conservation of momentum.