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EZD6 vs Warhammer Fantasy Roleplay

Compare EZD6 and Warhammer Fantasy Roleplay side by side. See differences in complexity, dice, genre, cost, and more.

EZD6Warhammer Fantasy Roleplay
GenreFantasyFantasy
Play StyleRules-Light, Beginner-Friendly, Low-Prep, One-Shot Friendly, Fast-Paced, Theater of the Mind, HeroicGritty, Deadly, Career-Based, Dark Fantasy, Roleplay-Heavy, Atmospheric, Low-Fantasy, Investigation, Corruption, Lore-Heavy, Licensed Setting, Random Character Creation, Roll to Cast, Grimdark
Core MechanicRoll 1d6 vs. a target number (typically 3 for combat). Boons roll 2d6 and keep the highest; banes keep the lowest. No attributes or modifiers — characters are differentiated by hero paths, species, and inclinations. Three strikes and you're down; armor provides a separate save. Karma earned on failures can boost future rolls. The Hero Die grants clutch rerolls.Roll d100 under skill or characteristic. Success Levels measure degree of success by comparing the tens digits of the target and the roll. Advantage accumulates during combat, adding +10 per point to attack tests.
Diced6d100
ComplexityVery LowMedium
AccessibilityVery HighMedium
CommunityMediumMedium
LicenseProprietaryNo open license
Cost$$$$
PublisherRunehammer GamesCubicle 7
Year20222018
Best ForGroups who want fast, fun fantasy with almost no rules overhead — pick a hero path, grab some d6s, and play. Great for new players and convention games.Groups who want dark, gritty fantasy where ordinary people face extraordinary dangers in a richly detailed setting. The career system creates unique character arcs from rat catcher to witch hunter.
HighlightsVery easy to learn and teach, hero paths feel distinct without complex mechanics, karma and hero die create drama, runs well for one-shots and pickup games, active community driven by DM Scotty's YouTube channelDetailed grimdark setting, career system creates varied character arcs, combat carries real consequences
ConsiderationsFantasy only — no official genre support, three classes per path limits long-campaign variety, minimal character advancement, no tactical depthTightly bound to the Old World setting, Success Level math can slow play, expensive supplement line