EZD6 vs Warhammer Fantasy Roleplay
Compare EZD6 and Warhammer Fantasy Roleplay side by side. See differences in complexity, dice, genre, cost, and more.
| EZD6 | Warhammer Fantasy Roleplay | |
|---|---|---|
| Genre | Fantasy | Fantasy |
| Play Style | Rules-Light, Beginner-Friendly, Low-Prep, One-Shot Friendly, Fast-Paced, Theater of the Mind, Heroic | Gritty, Deadly, Career-Based, Dark Fantasy, Roleplay-Heavy, Atmospheric, Low-Fantasy, Investigation, Corruption, Lore-Heavy, Licensed Setting, Random Character Creation, Roll to Cast, Grimdark |
| Core Mechanic | Roll 1d6 vs. a target number (typically 3 for combat). Boons roll 2d6 and keep the highest; banes keep the lowest. No attributes or modifiers — characters are differentiated by hero paths, species, and inclinations. Three strikes and you're down; armor provides a separate save. Karma earned on failures can boost future rolls. The Hero Die grants clutch rerolls. | Roll d100 under skill or characteristic. Success Levels measure degree of success by comparing the tens digits of the target and the roll. Advantage accumulates during combat, adding +10 per point to attack tests. |
| Dice | d6 | d100 |
| Complexity | Very Low | Medium |
| Accessibility | Very High | Medium |
| Community | Medium | Medium |
| License | Proprietary | No open license |
| Cost | $ | $$$ |
| Publisher | Runehammer Games | Cubicle 7 |
| Year | 2022 | 2018 |
| Best For | Groups who want fast, fun fantasy with almost no rules overhead — pick a hero path, grab some d6s, and play. Great for new players and convention games. | Groups who want dark, gritty fantasy where ordinary people face extraordinary dangers in a richly detailed setting. The career system creates unique character arcs from rat catcher to witch hunter. |
| Highlights | Very easy to learn and teach, hero paths feel distinct without complex mechanics, karma and hero die create drama, runs well for one-shots and pickup games, active community driven by DM Scotty's YouTube channel | Detailed grimdark setting, career system creates varied character arcs, combat carries real consequences |
| Considerations | Fantasy only — no official genre support, three classes per path limits long-campaign variety, minimal character advancement, no tactical depth | Tightly bound to the Old World setting, Success Level math can slow play, expensive supplement line |