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EZD6 vs Shadowrun

Compare EZD6 and Shadowrun side by side. See differences in complexity, dice, genre, cost, and more.

EZD6Shadowrun
GenreFantasyCyberpunk, Fantasy
Play StyleRules-Light, Beginner-Friendly, Low-Prep, One-Shot Friendly, Fast-Paced, Theater of the Mind, HeroicCrunchy, Tactical, Combat-Heavy, Heist, Character Building, Faction Play, Lore-Heavy, Skill-Based, Mission-Based, Urban Fantasy
Core MechanicRoll 1d6 vs. a target number (typically 3 for combat). Boons roll 2d6 and keep the highest; banes keep the lowest. No attributes or modifiers — characters are differentiated by hero paths, species, and inclinations. Three strikes and you're down; armor provides a separate save. Karma earned on failures can boost future rolls. The Hero Die grants clutch rerolls.Roll a pool of d6s equal to attribute + skill, counting 5s and 6s as hits. Meet or exceed a threshold to succeed. Situational advantages generate Edge points rather than modifying dice pools directly; Edge is spent on tactical effects like rerolling dice, adding successes, or imposing penalties on opponents.
Diced6d6 dice pool
ComplexityVery LowVery High
AccessibilityVery HighMedium
CommunityMediumHigh
LicenseProprietaryNo open license
Cost$$$$
PublisherRunehammer GamesCatalyst Game Labs
Year20222019
Best ForGroups who want fast, fun fantasy with almost no rules overhead — pick a hero path, grab some d6s, and play. Great for new players and convention games.Groups who want cyberpunk-fantasy heists with deep mechanical subsystems for hacking, magic, and combat.
HighlightsVery easy to learn and teach, hero paths feel distinct without complex mechanics, karma and hero die create drama, runs well for one-shots and pickup games, active community driven by DM Scotty's YouTube channelUnique cyberpunk-fantasy setting blending megacorporate intrigue with magic and metahuman races. Dedicated subsystems for Matrix hacking, magic, rigging, and astral space. Edge system replaces many situational modifiers with a spendable tactical resource. Decades of published lore spanning in-world history from 2011 to the 2080s.
ConsiderationsFantasy only — no official genre support, three classes per path limits long-campaign variety, minimal character advancement, no tactical depthMatrix hacking runs as a parallel subsystem that can leave non-decker players waiting. Multiple supplemental rulebooks needed for full coverage of magic, Matrix, and rigging. Published books have documented editing and layout issues.