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Epyllion vs Ryuutama

Compare Epyllion and Ryuutama side by side. See differences in complexity, dice, genre, and more.

EpyllionRyuutama
GenreFantasyFantasy
TagsNarrative, Beginner-Friendly, Family-Friendly, Rules-Light, Fiction-First, Character-DrivenExploration, Beginner-Friendly, Character-Driven, Narrative, Family-Friendly, Atmospheric, Low-Prep
Core MechanicRoll 2d6 + stat (Courage, Charm, or Cunning): 10+ is a hit, 7–9 is a partial hit, 6− is a miss. Friendship Gems are passed between players to reward virtuous behavior and spent to power moon magic. A Shadow Track measures the Darkness's hold: fill it and you become your corrupted Shadowself until friends pull you back.Roll two ability dice (d4–d12) and add them together vs. a target number. Four daily travel rolls (Condition, Travel, Direction, Camping) drive gameplay. Classes are travelers (farmers, merchants, healers, artisans), not warriors. The GM plays a Ryuujin (dragon person) who secretly guides the journey. Seasonal magic and terrain types shape encounters.
Dice2d6d4–d12
ComplexityVery LowLow
AvailabilityPaidPaid
Runnability4 of 5 book tools4 of 5 book tools
LicenseProprietary (PbtA)Proprietary
Third-Party PublishingNot yet researchedNot yet researched
PublisherMagpie GamesKotodama Heavy Industries
Year20162015
LanguagesEnglishEnglish
Best ForFamilies and groups who want a heartfelt, friendship-driven adventure where everyone plays young dragons protecting their world from a creeping Darkness.Groups who want cozy, travel-focused adventures where the journey itself is the story: minstrels, merchants, and healers exploring a gentle fantasy world.
HighlightsAccessible gateway RPG for families and new players, friendship gem economy makes cooperation mechanical, dragon setting with its own lore, six playbooks with distinct Shadowself arcsFour daily travel rolls (Condition, Travel, Direction, Camping) make the journey the core gameplay loop, condition system tracks daily well-being mechanically, seven traveler classes (farmer, merchant, healer, etc.) instead of combat archetypes, seasonal magic system tied to terrain types
ConsiderationsVery niche: you must want to play young dragons, limited mechanical depth, tightly bound to its settingLimited random tables for generating travel encounters, Ryuujin GM character has benediction powers that direct the narrative, combat system is simplified compared to travel mechanics, setting assumes a gentle-fantasy tone with no built-in support for darker themes