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Epyllion vs Magical Kitties Save the Day

Compare Epyllion and Magical Kitties Save the Day side by side. See differences in complexity, dice, genre, and more.

EpyllionMagical Kitties Save the Day
GenreFantasyModern, Fantasy
TagsNarrative, Beginner-Friendly, Family-Friendly, Rules-Light, Fiction-First, Character-DrivenBeginner-Friendly, Family-Friendly, Rules-Light, Narrative, Character-Driven, Collaborative, Freeform Magic, Player-Only Rolls, Fast-Paced
Core MechanicRoll 2d6 + stat (Courage, Charm, or Cunning): 10+ is a hit, 7–9 is a partial hit, 6− is a miss. Friendship Gems are passed between players to reward virtuous behavior and spent to power moon magic. A Shadow Track measures the Darkness's hold: fill it and you become your corrupted Shadowself until friends pull you back.Roll d6s equal to your attribute (Cute, Cunning, or Fierce, rated 1–4). Each die meeting or exceeding the GM-set difficulty (3–6) counts as a success. Zero successes is a failure with a complication, one is a partial success, two is a clean success, and three or more grants a bonus. Talents add one die, Magical Powers add two dice once per scene, and Injuries subtract dice. Kitty Treats (earned by playing your Flaw in interesting ways) can reroll dice, prevent injuries, or add story elements. Failed checks award Experience Points, encouraging risk-taking.
Dice2d6d6 dice pool
ComplexityVery LowVery Low
AvailabilityPaidPaid
Runnability4 of 5 book tools5 of 5 book tools
LicenseProprietary (PbtA)Proprietary
Third-Party PublishingNot yet researchedNot yet researched
PublisherMagpie GamesAtlas Games
Year20162020
LanguagesEnglishEnglish
Best ForFamilies and groups who want a heartfelt, friendship-driven adventure where everyone plays young dragons protecting their world from a creeping Darkness.Families with kids aged 6 and up, mixed-age groups, and anyone who wants a gentle introduction to RPGs with a cozy premise and mechanically simple but rewarding play.
HighlightsAccessible gateway RPG for families and new players, friendship gem economy makes cooperation mechanical, dragon setting with its own lore, six playbooks with distinct Shadowself arcsCharacter creation takes about five minutes using three attributes, one Talent, one Flaw, and one Magical Power. Failed rolls award XP, which encourages players to attempt difficult actions. Each kitty has a human with ranked Problems that drive adventures and give the story personal stakes. Kitty Treats earned from Flaws let players reroll dice or add narrative elements to the scene.
ConsiderationsVery niche: you must want to play young dragons, limited mechanical depth, tightly bound to its settingNo free quickstart or SRD available: the core rules require purchase. Characters cannot die; they get knocked out and recover between scenes. The premise is specifically tied to playing magical cats, limiting genre flexibility.