Dungeons & Dragons Basic/Expert vs Old-School Essentials
Compare Dungeons & Dragons Basic/Expert and Old-School Essentials side by side. See differences in complexity, dice, genre, and more.
| Dungeons & Dragons Basic/Expert | Old-School Essentials | |
|---|---|---|
| Genre | Fantasy | Fantasy |
| Tags | Classic Fantasy, Dungeon Crawl, Hexcrawl, Resource Management, Deadly, Vancian Casting, Descending AC, Domain Management, Sandbox, Random Tables | Dungeon Crawl, Exploration, Hexcrawl, Deadly, Sandbox, Resource Management, Inventory Management, Random Tables, Vancian Casting, Strong GM Support |
| Core Mechanic | Roll 1d20 with the relevant modifiers and meet or exceed the target shown on the attack or saving-throw table. Attack targets account for the opponent's descending Armor Class. | Attacks roll d20 against an attack matrix or an optional ascending Armour Class target. Saving throws meet a category target on d20. Ability checks roll at or below an ability score on d20. |
| Dice | d20 | d20 |
| Complexity | High | Low |
| Availability | Paid | Free core rules |
| Runnability | 5 of 5 book tools | 5 of 5 book tools |
| License | All Rights Reserved | OGL 1.0a |
| Third-Party Publishing | No verified route found | Commercial publishing allowed — Open license |
| Summary only, not legal advice. Check current terms before publishing. | ||
| Publisher | TSR Hobbies, Inc. | Necrotic Gnome |
| Year | 1981 | 2019 |
| Languages | English, French | English, Italian, Spanish, French, Czech, Portuguese, Chinese, Korean |
| Best For | Groups who want dangerous fantasy expeditions built around exploration and managing supplies. Campaigns can grow from dungeon treasure hunts into wilderness travel and ruling a territory. | Groups who want treasure-driven dungeon expeditions and open wilderness campaigns with fragile starting characters. |
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