Dungeons & Dragons 3.5 Edition vs Those Who Wander
Compare Dungeons & Dragons 3.5 Edition and Those Who Wander side by side. See differences in complexity, dice, genre, and more.
| Dungeons & Dragons 3.5 Edition | Those Who Wander | |
|---|---|---|
| Genre | Fantasy | Fantasy |
| Tags | Ascending AC, Character Building, Classic Fantasy, Crunchy, Dungeon Crawl, Tactical, Vancian Casting | Heroic, High-Fantasy, Character Building, Classless, Tactical, Worldbuilding, Vancian Casting, Crunchy |
| Core Mechanic | Roll a d20, add relevant modifiers, and compare the total to a target number. An equal or higher total succeeds. Ability checks, skill checks, attack rolls, and saving throws use this framework. Combat uses initiative and defined action types, while damage dice are rolled after a hit. | Roll d20 + ability bonus + proficiency bonus against a Difficulty Score. Abilities use direct modifiers (−1 to +5) instead of base scores, removing a calculation step from every roll. Character progression replaces classes and levels with a 20-step path: at each step you choose between two or more diverging features, and prerequisites gate later options. |
| Dice | d20 | d20 |
| Complexity | Very High | Medium |
| Availability | Paid | Free quickstart |
| Runnability | 5 of 5 book tools | 4 of 5 book tools |
| License | OGL v1.0a (SRD); core books proprietary | Proprietary (free Essential Rules quickstart) |
| Third-Party Publishing | Not yet researched | Not yet researched |
| Publisher | Wizards of the Coast | Gnome Made Games |
| Year | 2003 | 2022 |
| Languages | English | English |
| Best For | Groups running fantasy campaigns that want class-based character advancement, prepared-spell resource planning, and position-sensitive combat. It also supports GMs who want encounter construction, monsters, treasure, and campaign procedures in the core set. | Groups familiar with d20 fantasy who want deeper character customization, inclusive design covering any parentage pairing and accessibility for disabled characters, and long campaigns where each hero's 20-step path diverges from the rest of the party. |
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