Dungeons & Dragons 3.5 Edition vs Five Torches Deep
Compare Dungeons & Dragons 3.5 Edition and Five Torches Deep side by side. See differences in complexity, dice, genre, and more.
| Dungeons & Dragons 3.5 Edition | Five Torches Deep | |
|---|---|---|
| Genre | Fantasy | Fantasy |
| Tags | Ascending AC, Character Building, Classic Fantasy, Crunchy, Dungeon Crawl, Tactical, Vancian Casting | Dungeon Crawl, Tactical, Resource Management, Rules-Light, Gritty, Ascending AC, Vancian Casting, Roll to Cast |
| Core Mechanic | Roll a d20, add relevant modifiers, and compare the total to a target number. An equal or higher total succeeds. Ability checks, skill checks, attack rolls, and saving throws use this framework. Combat uses initiative and defined action types, while damage dice are rolled after a hit. | Roll d20 + modifier vs DC 11 (most checks). Four classes (Warrior, Thief, Zealot, Mage), levels 1–9. Supply (SUP) abstracts consumables, load limits gear, and equipment can break via durability rolls. Magic carries mishap risk. Compatible with both 5e and B/X adventures. |
| Dice | d20 | d20 |
| Complexity | Very High | Low |
| Availability | Paid | Free core rules |
| Runnability | 5 of 5 book tools | 4 of 5 book tools |
| License | OGL v1.0a (SRD); core books proprietary | OGL 1.0a |
| Third-Party Publishing | Not yet researched | Not yet researched |
| Publisher | Wizards of the Coast | Sigil Stone Publishing |
| Year | 2003 | 2019 |
| Languages | English | English |
| Best For | Groups running fantasy campaigns that want class-based character advancement, prepared-spell resource planning, and position-sensitive combat. It also supports GMs who want encounter construction, monsters, treasure, and campaign procedures in the core set. | Groups who like 5e's core d20 feel but want OSR resource scarcity, simplified classes, and deadlier dungeon crawling. |
| Highlights |
| Bridges 5e familiarity with OSR lethality, supply system elegantly handles torches and rations, fits in 48 pages, dual-compatible with 5e and B/X content |
| Considerations |
| Very slim: GMs may need to house-rule gaps, limited character options compared to full 5e, magic mishap table can feel punishing, no bestiary included |