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Dungeon Crawl Classics vs OpenQuest

Compare Dungeon Crawl Classics and OpenQuest side by side. See differences in complexity, dice, genre, and more.

Dungeon Crawl ClassicsOpenQuest
GenreFantasyFantasy
TagsDungeon Crawl, Deadly, Random Character Creation, Roll to Cast, Random Tables, Corruption, Gonzo, Exploration, Sword & Sorcery, Strong GM SupportSkill-Based, Classless, Beginner-Friendly, Deadly, Sword & Sorcery, Mana Points, Roll to Cast, Theater of the Mind, CC-Licensed Rules, Strong GM Support
Core MechanicRoll d20 plus modifiers to meet or exceed a difficulty or Armor Class. Circumstances shift the die up or down a chain from d3 to d30.Roll d100 equal to or under a skill percentage to succeed. Doubles on a success (11, 22, 33) are critical successes; doubles on a failure are fumbles. Modifiers apply in meaningful increments of ±20% or ±50% only. Opposed tests have both sides roll, with the highest successful roll winning. Fortune points allow rerolls and can prevent character death.
Diced3–d30d100
ComplexityHighLow
AvailabilityFree quickstartFree core rules
Runnability5 of 5 book tools5 of 5 book tools
LicenseOpen Game License 1.0a; DCC Indie Publisher licenseCC BY 4.0 (SRD)
Third-Party PublishingCommercial publishing allowed — Publisher-approved compatibility licenseNot yet researched
Summary only, not legal advice. Check current terms before publishing.
PublisherGoodman GamesD101 Games
Year20122021
LanguagesEnglish, Spanish, Portuguese, German, French, ItalianEnglish
Best ForGroups who want dangerous dungeon expeditions with randomly generated adventurers and risky magic. Campaigns can begin with several peasants per player and follow the survivors into classed adventuring.Groups wanting a streamlined D100 fantasy system that retains the feel of classic BRP (deadly combat, three distinct magic systems, and percentile skills) without hit locations or fiddly modifiers.
HighlightsThe character funnel lets survival determine the starting adventuring party. Mighty Deeds let warriors and dwarves attempt improvised combat maneuvers alongside attacks. Spell checks scale magical effects with the casting result.Three magic systems (Personal Magic, Divine Magic, and Sorcery) each with distinct mechanics and progression. Simplified modifiers (±20% or ±50% only) reduce bookkeeping without sacrificing impact. Social combat subsystem handles fast talk, oratory, and intimidation with mechanical structure. Full SRD released under CC BY 4.0, which has spawned commercial derivatives like Jackals (Osprey Games).
ConsiderationsRandom starting attributes and occupations limit planned character builds. The default funnel puts several fragile characters under each player’s control. The dice chain uses unusual die sizes with ordinary-dice substitutions.No hit location system: groups wanting granular wound tracking should look to Mythras or RuneQuest. Low hit point totals make combat swingy from single lucky or unlucky rolls. Non-human character options (Ducks, Elves, Dwarves) are optional rules only.