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Draw Steel vs Mausritter

Compare Draw Steel and Mausritter side by side. See differences in complexity, dice, genre, and more.

Draw SteelMausritter
GenreFantasyFantasy
TagsTactical, Grid-Based, Combat-Heavy, Character Building, Crunchy, Resource Management, Attacks Always Hit, Cinematic, High-Power, Strong GM SupportRules-Light, Inventory Management, Hexcrawl, Dungeon Crawl, Sandbox, Exploration, Deadly, Attacks Always Hit, Random Tables, CC-Licensed Rules
Core MechanicRoll 2d10 plus a characteristic modifier for a power roll: 11 or less gives tier 1, 12–16 gives tier 2, and 17 or more gives tier 3. Edges and banes modify the roll or its tier. Tests and abilities specify results for each tier.Roll a d20 equal to or under STR, DEX, or WIL to avoid a risky consequence. Attacks deal weapon damage directly, reduced by armour. Items and conditions compete for limited inventory slots.
Dice2d10d20
ComplexityHighLow
AvailabilityFree core rulesFree core rules
Runnability5 of 5 book tools4 of 5 book tools
LicenseDraw Steel Creator LicenseCreative Commons Attribution 4.0 International (CC BY 4.0); Mausritter Third Party Licence
Third-Party PublishingCommercial publishing allowed — Creator licenseCommercial publishing allowed — Mausritter Third Party Licence and Mausritter SRD
Summary only, not legal advice. Check current terms before publishing.
PublisherMCDM ProductionsExalted Funeral
Year20252020
LanguagesEnglishEnglish, Portuguese, Ukrainian, Italian, Polish, Dutch, Spanish, Russian, Czech, French, German
Best ForGroups who want heroic fantasy campaigns with coordinated grid combat and extensive character customization.Groups who want mouse-scale sandbox adventures where clever plans and careful supplies matter more than fighting. The rules support exploring dangerous ruins and returning treasure to a safe settlement.
HighlightsEach class builds and spends its own heroic resource during combat, opening stronger abilities as the battle develops. Negotiations track an NPC’s interest and patience, giving arguments and motivations mechanical consequences. Encounter budgets and objectives help Directors build battles with goals beyond defeating every enemy.Condition cards occupy inventory slots, forcing a choice between carrying supplies and enduring setbacks. Spell tablets trade greater power for faster depletion and dangerous miscasts. Faction goals advance between sessions, letting the world change beyond the mice’s immediate adventures.
ConsiderationsCombat requires a grid and careful positioning. Each class has its own resource rules to learn and track during battle. Exploration uses tests and cinematic sequences rather than detailed travel supplies or encumbrance.Damage beyond Hit Protection reduces Strength and can incapacitate a mouse after a single failed save. Depleted spell tablets require specific fictional tasks to recharge. Advancement improves attributes and endurance rather than offering classes or extensive ability choices.