Dragonslayer RPG vs Warhammer Fantasy Roleplay
Compare Dragonslayer RPG and Warhammer Fantasy Roleplay side by side. See differences in complexity, dice, genre, cost, and more.
| Dragonslayer RPG | Warhammer Fantasy Roleplay | |
|---|---|---|
| Genre | Fantasy | Fantasy |
| Play Style | Dungeon Crawl, Combat-Heavy, Gritty, Descending AC, Vancian Casting, Random Tables | Gritty, Deadly, Career-Based, Dark Fantasy, Roleplay-Heavy, Atmospheric, Low-Fantasy, Investigation, Corruption, Lore-Heavy, Licensed Setting, Random Character Creation, Roll to Cast, Grimdark |
| Core Mechanic | Roll d20 + attack bonus against descending Armour Class to hit in combat. Saving throws are roll-over by category (Breath, Death, Stone, Wand, Spell). Initiative is d6 per side each round. The GM (Maze Controller) tracks time, light, encounters, and resources — torches burn out, rations deplete, and random encounters escalate with noise and delay. | Roll d100 under skill or characteristic. Success Levels measure degree of success by comparing the tens digits of the target and the roll. Advantage accumulates during combat, adding +10 per point to attack tests. |
| Dice | d20 | d100 |
| Complexity | Medium | Medium |
| Accessibility | Low | Medium |
| Community | Very Low | Medium |
| License | Proprietary | No open license |
| Cost | $$ | $$$ |
| Publisher | Greg Gillespie | Cubicle 7 |
| Year | 2024 | 2018 |
| Best For | OSR veterans who want a traditional dungeon-crawling experience with descending AC, strict resource management, and classic class-and-level gameplay — especially fans of Barrowmaze and megadungeon play. | Groups who want dark, gritty fantasy where ordinary people face extraordinary dangers in a richly detailed setting. The career system creates unique character arcs from rat catcher to witch hunter. |
| Highlights | Comprehensive old-school toolkit with 11 classes and 8 races, heavy emphasis on dungeon exploration procedures (marching order, light, time), critical hit/miss tables add combat drama, designed by a megadungeon expert, extensive spell lists and equipment | Detailed grimdark setting, career system creates varied character arcs, combat carries real consequences |
| Considerations | Descending AC and THAC0-adjacent math will alienate modern players, very large rulebook for an OSR game, tightly bound to classic dungeon fantasy, limited innovation beyond curating and polishing older mechanics | Tightly bound to the Old World setting, Success Level math can slow play, expensive supplement line |