Dragonslayer RPG vs Original Dungeons & Dragons
Compare Dragonslayer RPG and Original Dungeons & Dragons side by side. See differences in complexity, dice, genre, and more.
| Dragonslayer RPG | Original Dungeons & Dragons | |
|---|---|---|
| Genre | Fantasy | Fantasy |
| Tags | Dungeon Crawl, Combat-Heavy, Gritty, Descending AC, Vancian Casting, Random Tables | Classic Fantasy, Dungeon Crawl, Exploration, Sandbox, Random Tables, Vancian Casting, Descending AC, Domain Management |
| Core Mechanic | Roll d20 + attack bonus against descending Armour Class to hit in combat. Saving throws are roll-over by category (Breath, Death, Stone, Wand, Spell). Initiative is d6 per side each round. The GM (Maze Controller) tracks time, light, encounters, and resources: torches burn out, rations deplete, and random encounters escalate with noise and delay. | Ability scores are rolled on 3d6, and combat uses a d20 attack matrix keyed to class or Hit Dice and Armor Class. Initiative uses dice, saving throws use class-and-level tables, and spellcasters have limited spells remembered per adventure. |
| Dice | d20 | d20 |
| Complexity | Medium | High |
| Availability | Free quickstart | Paid |
| Runnability | 4 of 5 book tools | 3 of 5 book tools |
| License | Proprietary | Proprietary |
| Third-Party Publishing | Not yet researched | Not yet researched |
| Publisher | Greg Gillespie | Tactical Studies Rules |
| Year | 2024 | 1974 |
| Languages | English | English |
| Best For | OSR veterans who want a traditional dungeon-crawling experience with descending AC, strict resource management, and classic class-and-level gameplay: especially fans of Barrowmaze and megadungeon play. | Groups who want an early fantasy campaign game with dungeon expeditions, open wilderness play, and substantial referee adjudication. It fits tables willing to choose or adapt procedures when the rules leave room. |
| Highlights | Comprehensive old-school toolkit with 11 classes and 8 races, heavy emphasis on dungeon exploration procedures (marching order, light, time), critical hit/miss tables add combat drama, designed by a megadungeon expert, extensive spell lists and equipment |
|
| Considerations | Descending AC and THAC0-adjacent math will alienate modern players, very large rulebook for an OSR game, tightly bound to classic dungeon fantasy, limited innovation beyond curating and polishing older mechanics |
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