Dragonbane vs Tiny Cyberpunk
Compare Dragonbane and Tiny Cyberpunk side by side. See differences in complexity, dice, genre, and more.
| Dragonbane | Tiny Cyberpunk | |
|---|---|---|
| Genre | Fantasy | Cyberpunk, Sci-Fi |
| Tags | Beginner-Friendly, Tactical, Classic Fantasy, Solo-Friendly, Fast-Paced, Mana Points | Rules-Light, One-Shot Friendly, Low-Prep, Fast-Paced, Theater of the Mind, Classless, Solo-Friendly, Random Tables |
| Core Mechanic | Roll d20 equal to or under your skill value to succeed. Boons roll 2d20 and keep the lowest; banes keep the highest. Six attributes (STR, CON, AGL, INT, WIL, CHA). Willpower Points fuel heroic abilities, class features, and spells across four magic schools. Combat uses initiative cards drawn each round for unpredictable turn order. Based on Drakar och Demoner (1982). | Roll 2d6 for a Test; any 5 or 6 succeeds. Advantage raises the pool to 3d6, while Disadvantage lowers it to 1d6 and normally takes precedence. |
| Dice | d20, d4–d12 | d6 dice pool |
| Complexity | Low | Medium |
| Availability | Free quickstart | Paid |
| Runnability | 4 of 5 book tools | 3 of 5 book tools |
| License | Free League Third-Party License | All Rights Reserved |
| Third-Party Publishing | Not yet researched | Not yet researched |
| Publisher | Free League Publishing | Gallant Knight Games |
| Year | 2023 | 2024 |
| Languages | Swedish, English, German, Polish, French, Spanish | English |
| Best For | Groups who want approachable, fast-paced fantasy with a mix of adventure and humor: great for new players and veterans of classic European RPGs alike. | Groups seeking quick cyberpunk missions where street-level jobs provoke escalating corporate retaliation. The included oracles also support solo campaigns. |
| Highlights | Approachable roll-under system, initiative cards keep combat dynamic, Willpower Points unify magic and abilities cleanly, solo play rules included, boxed set includes maps and cards | Hacking uses Firewall difficulty and failure-triggered Kickbacks, giving digital intrusion distinct risks while reusing the core Test. Heat turns mission fallout into escalating corporate actions after rests, carrying consequences between jobs. A complete solo loop pairs scene procedures with oracles, supporting one-player campaigns without a Director. |
| Considerations | d20 roll-under can feel swingy at low skill values, fewer character options than comparable fantasy RPGs, initiative card system adds components to track | Most Tests resolve as binary success or failure, leaving unlisted consequences to the Director. Long campaigns require more Director worldbuilding than one-off missions. The Corporate Edition includes portions of Neodinium that the publisher identified as generative-AI text; an announced Hacker Edition will replace that material. |