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Dolmenwood vs Warhammer Fantasy Roleplay

Compare Dolmenwood and Warhammer Fantasy Roleplay side by side. See differences in complexity, dice, genre, cost, and more.

DolmenwoodWarhammer Fantasy Roleplay
GenreFantasyFantasy
Play StyleExploration, Hexcrawl, Dungeon Crawl, Dark Fantasy, Classic Fantasy, Lore-Heavy, Atmospheric, Faction Play, Deadly, Resource Management, Inventory Management, Random Character Creation, Journey, Ascending AC, Vancian CastingGritty, Deadly, Career-Based, Dark Fantasy, Roleplay-Heavy, Atmospheric, Low-Fantasy, Investigation, Corruption, Lore-Heavy, Licensed Setting, Random Character Creation, Roll to Cast, Grimdark
Core MechanicRoll d20 + modifiers vs. ascending AC for attacks and vs. save targets for saving throws (five categories: Doom, Ray, Hold, Blast, Spell). Skill checks and ability checks use d6 + modifiers vs. a target number. Characters choose a kindred (breggle, elf, grimalkin, human, mossling, or woodgrue) and one of nine classes. Three distinct magic systems: arcane (memorized spells), holy (daily prayers), and fairy (glamours and runes).Roll d100 under skill or characteristic. Success Levels measure degree of success by comparing the tens digits of the target and the roll. Advantage accumulates during combat, adding +10 per point to attack tests.
Diced20d100
ComplexityLowMedium
AccessibilityMediumMedium
CommunityMediumMedium
LicenseAll Rights ReservedNo open license
Cost$$$$$$
PublisherNecrotic GnomeCubicle 7
Year20242018
Best ForGroups who want a deeply detailed fairytale-dark fantasy setting with OSR mechanics, hexcrawl exploration, and rich faction play in an enchanted wood full of fairies, monsters, and intrigue.Groups who want dark, gritty fantasy where ordinary people face extraordinary dangers in a richly detailed setting. The career system creates unique character arcs from rat catcher to witch hunter.
HighlightsRichly detailed fairytale-dark setting with competing factions and deep lore, hexcrawl travel system with Travel Points and terrain-based encounters, six unique kindreds including cat-folk grimalkins and fungal mosslings, three distinct magic systems each with their own spell listsDetailed grimdark setting, career system creates varied character arcs, combat carries real consequences
ConsiderationsFull experience requires three core books (Player's Book, Campaign Book, Monster Book), setting-specific — not a generic OSR toolkit, GM needs the Campaign Book and Monster Book which are sold separately from the Player's BookTightly bound to the Old World setting, Success Level math can slow play, expensive supplement line