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Dolmenwood vs Shadowrun

Compare Dolmenwood and Shadowrun side by side. See differences in complexity, dice, genre, cost, and more.

DolmenwoodShadowrun
GenreFantasyCyberpunk, Fantasy
Play StyleExploration, Hexcrawl, Dungeon Crawl, Dark Fantasy, Classic Fantasy, Lore-Heavy, Atmospheric, Faction Play, Deadly, Resource Management, Inventory Management, Random Character Creation, Journey, Ascending AC, Vancian CastingCrunchy, Tactical, Combat-Heavy, Heist, Character Building, Faction Play, Lore-Heavy, Skill-Based, Mission-Based, Urban Fantasy
Core MechanicRoll d20 + modifiers vs. ascending AC for attacks and vs. save targets for saving throws (five categories: Doom, Ray, Hold, Blast, Spell). Skill checks and ability checks use d6 + modifiers vs. a target number. Characters choose a kindred (breggle, elf, grimalkin, human, mossling, or woodgrue) and one of nine classes. Three distinct magic systems: arcane (memorized spells), holy (daily prayers), and fairy (glamours and runes).Roll a pool of d6s equal to attribute + skill, counting 5s and 6s as hits. Meet or exceed a threshold to succeed. Situational advantages generate Edge points rather than modifying dice pools directly; Edge is spent on tactical effects like rerolling dice, adding successes, or imposing penalties on opponents.
Diced20d6 dice pool
ComplexityLowVery High
AccessibilityMediumMedium
CommunityMediumHigh
LicenseAll Rights ReservedNo open license
Cost$$$$$$
PublisherNecrotic GnomeCatalyst Game Labs
Year20242019
Best ForGroups who want a deeply detailed fairytale-dark fantasy setting with OSR mechanics, hexcrawl exploration, and rich faction play in an enchanted wood full of fairies, monsters, and intrigue.Groups who want cyberpunk-fantasy heists with deep mechanical subsystems for hacking, magic, and combat.
HighlightsRichly detailed fairytale-dark setting with competing factions and deep lore, hexcrawl travel system with Travel Points and terrain-based encounters, six unique kindreds including cat-folk grimalkins and fungal mosslings, three distinct magic systems each with their own spell listsUnique cyberpunk-fantasy setting blending megacorporate intrigue with magic and metahuman races. Dedicated subsystems for Matrix hacking, magic, rigging, and astral space. Edge system replaces many situational modifiers with a spendable tactical resource. Decades of published lore spanning in-world history from 2011 to the 2080s.
ConsiderationsFull experience requires three core books (Player's Book, Campaign Book, Monster Book), setting-specific — not a generic OSR toolkit, GM needs the Campaign Book and Monster Book which are sold separately from the Player's BookMatrix hacking runs as a parallel subsystem that can leave non-decker players waiting. Multiple supplemental rulebooks needed for full coverage of magic, Matrix, and rigging. Published books have documented editing and layout issues.