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Delta Green vs Shadow of the Demon Lord

Compare Delta Green and Shadow of the Demon Lord side by side. See differences in complexity, dice, genre, cost, and more.

Delta GreenShadow of the Demon Lord
GenreHorror, ModernFantasy, Horror
Play StyleInvestigation, Deadly, Roleplay-Heavy, Character-Driven, GrittyDark Fantasy, Grimdark, Fast Sessions, Beginner-Friendly, GM-Friendly
Core MechanicRoll d100 under your skill percentage to succeed. Matched doubles (11, 22, etc.) are critical successes or failures. Six stats (STR, CON, DEX, INT, POW, CHA) derived from percentile rolls. Bonds represent personal relationships and can be damaged as agents lose SAN. Sanity tracks Breaking Points — cross enough and you develop disorders.Roll d20 + modifier vs. target number 10. Boons and banes (d6s) add or subtract from the roll, canceling each other out.
Diced100d20
ComplexityMediumLow
AccessibilityHighHigh
CommunityMediumMedium
LicenseAll Rights ReservedForbidden Rules SRD
CostFree (Need to Know) / $$$$
PublisherArc Dream PublishingSchwalb Entertainment
Year20162015
Best ForGroups who want modern-day investigative horror where federal agents sacrifice everything — careers, relationships, sanity — to protect humanity from threats that should not exist.Groups who want fast, dark fantasy with streamlined d20 mechanics and a sense of impending doom.
HighlightsBonds and sanity mechanics create personal drama, Need to Know quickstart is free and complete, strong atmospheric design, profession-based characters feel grounded, well-regarded published scenariosFast character creation, quick sessions, single boon/bane mechanic replaces most modifiers, 11 levels keep campaigns short
ConsiderationsDense investigative scenarios require significant GM prep, limited character advancement between operations, bond deterioration can feel mechanically punishing, SAN loss mechanics can remove player agencyDark horror tone limits genre range, setting tightly coupled to core rules