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Deep Sky Ballad vs Troika!

Compare Deep Sky Ballad and Troika! side by side. See differences in complexity, dice, genre, cost, and more.

Deep Sky BalladTroika!
GenreScifi, Post-ApocalypticFantasy, Scifi
Play StyleCrunchy, Ship-Based, Tactical, Grid-Based, Character-Driven, Drama, Pulp Action, DicelessRules-Light, Weird, Random Character Creation, Low-Prep, Improvisation, Deadly, Random Tables
Core MechanicBlackjack System — each player and the GM draw from their own poker deck (cards 1–10 in each suit, no face cards). On a Challenge, draw two cards, then up to (Attribute) more, then remove up to (Skill) cards from the table. The remaining hand must reach the difficulty (Easy 16, Medium 18, Hard 19, Very Hard 20, Extreme 21) without exceeding 21. Hitting exactly 21 before the elimination phase is a Critical Success; busting over 21 is automatic failure regardless of the target. Aces count as 1 or 11. Emotional Bonds with crewmates can be spent during play to fuel near-superhuman cinematic abilities.Three stats: Skill, Stamina, Luck. Roll 2d6 under Skill + Advanced Skill to succeed. Initiative uses a random token-draw stack — unpredictable turn order. Luck is a consumable resource that depletes with each test.
DiceDiceless2d6
ComplexityHighVery Low
AccessibilityMediumHigh
RunnabilityMediumMedium
LicenseProprietaryOpen (Troika! SRD)
Cost$$$
PublisherWinged Lion GamesMelsonian Arts Council
Year20232019
Best ForGroups who want a Space Western centered on cinematic crew drama and modular spaceship combat, with a card-based resolution that turns every challenge into a poker hand. Designed for a Posse of adventurers who share ownership of an interstellar ship and chase wealth across the wreckage of a fallen galaxy.Fast, surreal science-fantasy adventures with minimal rules, random character generation, and a vibrant third-party ecosystem. Ideal for one-shots and improvisational play.
HighlightsCard-based resolution gives players visible information about their hand before committing to a Challenge, turning each roll into a press-your-luck decision. Six-axis Hardboiled System tracks Loyalty/Rivalry, Affection/Hatred, and Trust/Grudge between Posse members at multiple stages, granting bond-fueled cinematic abilities tied to those relationships. Spaceship combat uses a hex-grid module map with simultaneous six-phase turns (Maneuvers, Movement, Shield, Mine Release, Fire, Resolution), requiring each crewmember to act from their assigned station. Modular ship construction lets the Posse design custom hulls under Energy and Charge limits and upgrade modules over the campaign.Simple rules, creative backgrounds double as setting material, large third-party ecosystem (700+ titles), chaotic initiative creates unpredictable combat, affordable
ConsiderationsHeavy mechanical load: separate subsystems track Vigor, Resources, Fatigue, Mental Fatigue, Emotional Bond stages and tokens, Wear, and Spaceship Conflict each with their own rules. Card-based resolution requires a full poker deck per player plus a separate GM deck (an official Discord bot exists as a substitute). Spaceship combat's simultaneous-phase structure expects every player to participate from a different ship module and slows considerably with larger crews. Designed specifically for Space Western themes within the New Frontier setting — not a generic engine for other genres.Initiative stack can leave players unable to act for long stretches, mixed roll-under/roll-over mechanics confuse new players, setting is implied rather than described, minimal tactical depth