Cosmere RPG vs Warhammer Fantasy Roleplay
Compare Cosmere RPG and Warhammer Fantasy Roleplay side by side. See differences in complexity, dice, genre, cost, and more.
| Cosmere RPG | Warhammer Fantasy Roleplay | |
|---|---|---|
| Genre | Fantasy | Fantasy |
| Tags | Crunchy, Character Building, Heroic, High-Fantasy, Tactical, Licensed IP, Lore-Heavy | Career-Based, Combat-Heavy, Corruption, Crunchy, Dark Fantasy, Grimdark, Gritty, Licensed IP, Strong GM Support, Tactical |
| Core Mechanic | Roll d20 + skill vs. difficulty. The GM can raise the stakes on key rolls by adding the plot die: a custom d6 with Opportunity, Complication, and blank faces. Opportunities grant bonus effects chosen by the player; Complications introduce narrative twists chosen by the GM but also add a bonus to the roll. Each combat round, characters choose a fast turn (2 actions, act first) or slow turn (3 actions, act later). Characters advance through branching talent trees across 6 heroic paths and 9 Radiant paths. | Roll d100 equal to or under the relevant Skill or Characteristic. Success Levels compare the tens digits of target and roll, with circumstances modifying the result. Opposed Tests compare the sides' Success Levels. |
| Dice | d20 + d6 | d100 |
| Complexity | High | High |
| Accessibility | High | Medium |
| Runnability | High | Very High |
| License | All Rights Reserved | All Rights Reserved |
| Third-Party Publishing | Not yet researched | No verified route found |
| Summary only, not legal advice. Check current terms before publishing. | ||
| Cost | $$$ | $$ |
| Publisher | Brotherwise Games | Cubicle 7 Entertainment Ltd. |
| Year | 2025 | 2026 |
| Best For | Brandon Sanderson fans who want deep character customization and hard-magic systems brought to the table: groups who enjoy Pathfinder-level build depth in a richly detailed setting. | Groups who want a career-driven grim fantasy campaign where social pressure, investigation, travel, and consequential combat make precarious adventurers feel rooted in the Old World. |
| Highlights | Deep lore integration with the Cosmere setting, extensive character customization rivals Pathfinder, plot die adds dramatic tension, fast/slow turn initiative lets players trade actions for turn order, Foundry VTT support | Success Levels make ordinary and opposed Tests express degree of outcome as well as success or failure. Careers connect a character's status, equipment, and advancement to their work and history. Between-adventure procedures give downtime lasting consequences for a character's finances, opportunities, and advancement. |
| Considerations | Plot die adds a layer of opportunity/complication outcomes on top of pass/fail increasing cognitive overhead per roll, rulebook organization is poor and unclear in places, large barrier to entry for non-Sanderson fans, social encounters can feel repetitive | Combat links hit locations, critical wounds, Conditions, armour, weapons, and psychology. Career progression uses eligibility, status, trappings, and tracked advances instead of entirely freeform choices. Magic and religion add role-specific procedures on top of the shared Test system. |