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Coriolis: The Third Horizon vs Troika!

Compare Coriolis: The Third Horizon and Troika! side by side. See differences in complexity, dice, genre, cost, and more.

Coriolis: The Third HorizonTroika!
GenreScifiFantasy, Scifi
Play StyleExploration, Atmospheric, Character-Driven, Faction Play, Ship-Based, Investigation, CinematicRules-Light, Weird, Random Character Creation, Low-Prep, Improvisation, Deadly, Random Tables
Core MechanicRoll a d6 dice pool (attribute + skill + gear). Each 6 is a success. Pray to the Icons to reroll all non-successes, but doing so gives the GM a Darkness Point to spend on complications, NPC boosts, or cosmic threats.Three stats: Skill, Stamina, Luck. Roll 2d6 under Skill + Advanced Skill to succeed. Initiative uses a random token-draw stack: unpredictable turn order. Luck is a consumable resource that depletes with each test.
Diced6 dice pool2d6
ComplexityMediumVery Low
AccessibilityHighVery High
RunnabilityHighLow
LicenseYear Zero Engine OGLOpen (Troika! SRD)
Cost$$$
PublisherFree League PublishingMelsonian Arts Council
Year20172019
Best ForGroups who want sci-fi exploration with a Middle Eastern-inspired setting, ship-based campaigns, and a mix of trade, intrigue, and cosmic mystery.Fast, surreal science-fantasy adventures with minimal rules and random character generation. Ideal for one-shots and improvisational play.
HighlightsSetting blends sci-fi with Middle Eastern mythology and Icon worship, Darkness Points create a GM resource that escalates over the session, detailed ship customization with five crew roles in space combat, ten factions provide a political backdrop for intrigue campaignsSimple rules, creative backgrounds double as setting material, chaotic token-draw initiative creates unpredictable turn order, consumable Luck depletes with each test
ConsiderationsSpace combat uses a separate five-phase subsystem with added complexity, praying to the Icons is the only reroll mechanic and it always costs a Darkness Point, mystical powers chapter is brief compared to the setting and combat chapters, setting is tightly coupled: 36 star systems with specific loreInitiative stack can leave players unable to act for long stretches, mixed roll-under/roll-over mechanics confuse new players, setting is implied rather than described, minimal tactical depth