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Coriolis: The Third Horizon vs Serenity RPG

Compare Coriolis: The Third Horizon and Serenity RPG side by side. See differences in complexity, dice, genre, and more.

Coriolis: The Third HorizonSerenity RPG
GenreSci-FiSci-Fi
TagsExploration, Atmospheric, Character-Driven, Faction Play, Ship-Based, Investigation, CinematicLicensed IP, Ship-Based, Cinematic, Narrative, Character-Driven, Classless, Skill-Based, Character Building, Tactical, Strong GM Support
Core MechanicRoll a d6 dice pool (attribute + skill + gear). Each 6 is a success. Pray to the Icons to reroll all non-successes, but doing so gives the GM a Darkness Point to spend on complications, NPC boosts, or cosmic threats.Roll an Attribute die and a relevant Skill die and add their results to meet a difficulty or beat an opposing roll. Ratings use d2–d12 and add extra dice above d12. The Game Master chooses the Attribute paired with each Skill. Personal modifiers change die sizes; outside conditions change the difficulty. Plot Points buy bonus dice before a roll or add +1 per point afterward.
Diced6 dice poold2–d12
ComplexityMediumMedium
AvailabilityFree quickstartOut of print
Runnability4 of 5 book tools3 of 5 book tools
LicenseYear Zero Engine OGLAll Rights Reserved
Third-Party PublishingNot yet researchedNo verified route found
Summary only, not legal advice. Check current terms before publishing.
PublisherFree League PublishingMargaret Weis Productions, Ltd.
Year20172005
LanguagesEnglish, Swedish, French, German, ItalianEnglish
Best ForGroups who want sci-fi exploration with a Middle Eastern-inspired setting, ship-based campaigns, and a mix of trade, intrigue, and cosmic mystery.Groups who want to play a working-class spaceship crew taking risky jobs on a Western-flavored frontier. It suits tables that like a light core roll, dangerous gunfights, and characters defined as much by their flaws as by their skills.
HighlightsSetting blends sci-fi with Middle Eastern mythology and Icon worship, Darkness Points create a GM resource that escalates over the session, detailed ship customization with five crew roles in space combat, ten factions provide a political backdrop for intrigue campaignsPlaying up a mandatory Complication earns Plot Points, so a character's flaws fund the bonus dice and damage reduction they need in a crisis. Plot Points buy GM-approved story facts on a priced scale from inconsequential to major, giving players a measured say in the plot. The crew's ship has its own Attributes, Traits, and Skills, giving its condition and quirks a mechanical role in play.
ConsiderationsSpace combat uses a separate five-phase subsystem with added complexity, praying to the Icons is the only reroll mechanic and it always costs a Darkness Point, mystical powers chapter is brief compared to the setting and combat chapters, setting is tightly coupled: 36 star systems with specific loreSevere Wounds penalize every Attribute die and can require surgery followed by days of recovery. Owning a ship adds monthly bookkeeping: a maintenance roll sets the bill, and each month of skipped upkeep lowers the ship's Vitality toward a breakdown. Social conflict uses ordinary Influence rolls with no dedicated procedure for arguments, negotiation, or deception.