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Coriolis: The Third Horizon vs M-SPACE

Compare Coriolis: The Third Horizon and M-SPACE side by side. See differences in complexity, dice, genre, and more.

Coriolis: The Third HorizonM-SPACE
GenreSci-FiSci-Fi
TagsExploration, Atmospheric, Character-Driven, Faction Play, Ship-Based, Investigation, CinematicToolkit, Modular, Skill-Based, Classless, Ship-Based, Tactical, Social Combat, Character-Driven, Faction Play, Random Tables
Core MechanicRoll a d6 dice pool (attribute + skill + gear). Each 6 is a success. Pray to the Icons to reroll all non-successes, but doing so gives the GM a Darkness Point to spend on complications, NPC boosts, or cosmic threats.Roll d100 without adding a modifier to the roll and succeed at or below the skill's percentage after difficulty adjusts that target. Critical successes fall within one tenth of the adjusted skill, rounded up. Opposed tests compare success levels and break successful ties with the higher roll.
Diced6 dice poold100
ComplexityMediumHigh
AvailabilityFree quickstartPaid
Runnability4 of 5 book tools4 of 5 book tools
LicenseYear Zero Engine OGLAll Rights Reserved
Third-Party PublishingNot yet researchedNo verified route found
Summary only, not legal advice. Check current terms before publishing.
PublisherFree League PublishingFrostByte Books
Year20172020
LanguagesEnglish, Swedish, French, German, ItalianEnglish, French, Spanish
Best ForGroups who want sci-fi exploration with a Middle Eastern-inspired setting, ship-based campaigns, and a mix of trade, intrigue, and cosmic mystery.Groups who want to build a science-fiction campaign around a starship crew and competing organizations. Optional extended conflicts give negotiations and chases the same round-by-round attention as fights.
HighlightsSetting blends sci-fi with Middle Eastern mythology and Icon worship, Darkness Points create a GM resource that escalates over the session, detailed ship customization with five crew roles in space combat, ten factions provide a political backdrop for intrigue campaignsModular ship construction connects crew space and equipment choices to handling and damage in combat. Extended Conflicts use depleting pools to make withdrawal a meaningful choice during negotiations and chases. Passions turn personal loyalties into skill bonuses and conflicts between competing commitments.
ConsiderationsSpace combat uses a separate five-phase subsystem with added complexity, praying to the Icons is the only reroll mechanic and it always costs a Darkness Point, mystical powers chapter is brief compared to the setting and combat chapters, setting is tightly coupled: 36 star systems with specific loreThe core supplies creation tools rather than a ready-made campaign setting or playable adventure. Default combat tracks hit points by body location, and a Major Wound incapacitates immediately and can kill outright on a failed Endurance roll. Starship motion uses an abstract Speed value that mostly ignores conservation of momentum.