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Conan: The Hyborian Age vs Shadowrun

Compare Conan: The Hyborian Age and Shadowrun side by side. See differences in complexity, dice, genre, cost, and more.

Conan: The Hyborian AgeShadowrun
GenreFantasyCyberpunk, Fantasy
TagsClassless, Combat-Heavy, Cinematic, Licensed IP, Low-Prep, Resource Management, Skill-Based, Strong GM Support, Sword & Sorcery, TacticalCrunchy, Tactical, Heist, Character Building, Faction Play, Lore-Heavy, Skill-Based, Mission-Based, Classless, Espionage
Core MechanicRoll the relevant Stat die (d6 initially for heroes) and add its Stat value and modifiers. A total that meets or exceeds the difficulty succeeds. A Stat die result of 1 fails unless Stamina or a Flex result rescues it. Player characters also roll a separate Flex die on most rolls. Its maximum result grants a choice of boons such as rescuing a failed roll.Roll d6s equal to an attribute plus a skill, counting 5s and 6s as hits. Reach the required threshold to succeed, or compare hits in an opposed test. Situational advantages generate Edge points that can fund rerolls or extra hits. Dice pool modifiers still apply alongside Edge.
Diced4–d12d6 dice pool
ComplexityMediumVery High
AccessibilityHighHigh
RunnabilityVery HighVery High
LicenseAll Rights ReservedAll Rights Reserved
Third-Party PublishingNo verified route foundCommercial publishing allowed — Community content program
Summary only, not legal advice. Check current terms before publishing.
Cost$$$
PublisherMonolith Board Games SARLCatalyst Game Labs
Year20252019
LanguagesEnglish, FrenchEnglish, German, French, Portuguese, Russian
Best ForGroups who want heroic Conan adventures built around tactical battles and treasure hunting in ancient ruins.Groups who want cyberpunk-fantasy heists and enjoy mastering specialist rules together across a continuing campaign.
HighlightsA maximum Flex result gives players a choice of immediate benefits. Stamina lets heroes boost a roll after seeing its result. Minions die after a decisive blow or two damaging hits, reducing enemy bookkeeping.Specialist roles divide a heist across physical security, hacking, and magic, giving the team several ways into the same target. Edge turns situational advantages into a spendable resource for tactical choices. Reputation and Heat carry the consequences of conspicuous jobs into later missions.
ConsiderationsSorcery disciplines are restricted by character Origin. Casting spells can consume the same Life Points that keep a character alive. Wealth is abstract rather than governed by equipment prices.Character creation requires coordinating priority choices with detailed gear purchases. Cyberware reduces Essence, which limits magical development. Wireless equipment bonuses expose connected gear to hacking.