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Chronicles of Darkness vs Shadow of the Demon Lord

Compare Chronicles of Darkness and Shadow of the Demon Lord side by side. See differences in complexity, dice, genre, and more.

Chronicles of DarknessShadow of the Demon Lord
GenreHorror, ModernFantasy, Horror
TagsAtmospheric, Character Building, Character-Driven, Classless, Corruption, Drama, Fear & Stress Mechanics, Improvisation, Investigation, Strong GM SupportDark Fantasy, Gritty, Deadly, Fear & Stress Mechanics, Corruption, Character Building, Tactical, Combat-Heavy, Atmospheric, Strong GM Support
Core MechanicBuild a d10 pool from an Attribute plus a Skill and count each 8, 9, or 10 as a success. Tens reroll, five successes are exceptional, and a pool reduced below one die becomes a chance die that succeeds only on a 10.Roll d20 plus an attribute modifier against 10 for a challenge or the target’s Defense or attribute for an attack. Boons and banes cancel one for one. Roll the remaining d6s and add the highest boon or subtract the highest bane.
Diced10 dice poold20, d6
ComplexityMediumMedium
AvailabilityPaidFree quickstart
Runnability5 of 5 book tools4 of 5 book tools
LicenseAll Rights ReservedAll Rights Reserved
Third-Party PublishingCommercial publishing allowed — Storytellers VaultCommercial publishing allowed — Community content program
Summary only, not legal advice. Check current terms before publishing.
PublisherOnyx Path PublishingSchwalb Entertainment
Year20152015
LanguagesEnglishEnglish, French, German, Spanish, Portuguese, Italian, Polish, Chinese
Best ForGroups who want modern supernatural horror built around investigating mysteries, navigating personal consequences, and confronting threats before they overwhelm an ordinary life.Groups who want lethal fantasy horror with flexible character paths and campaigns built around eleven adventures.
HighlightsThe investigation system can reveal an Incomplete clue on a failed roll, preventing a mystery from stopping at one check. Conditions, Aspirations, and Beats link consequences and personal goals to character advancement. Horror Anchors create investigative inroads for supernatural threats.Novice, expert and master paths combine freely to create specialized characters. Fast turns trade movement for an earlier action. Insanity and Corruption give frightening encounters and forbidden acts lasting mechanical consequences.
ConsiderationsThe core contains detailed procedures for combat, chases, investigation, social maneuvering, and supernatural threats, so groups need to decide which rules to emphasize in a campaign. Damage, Integrity breaking points, and Persistent Conditions create lasting consequences. Social Maneuvering includes sexual goals and hard leverage, so players should back away from uncomfortable concepts.Starting characters can die from a single strong hit. The rules include graphic body horror and disturbing effects of forbidden magic. Advancement ends at level 10 after the campaign’s final adventure.