Chronicles of Darkness vs Porkin' the Void
Compare Chronicles of Darkness and Porkin' the Void side by side. See differences in complexity, dice, genre, cost, and more.
| Chronicles of Darkness | Porkin' the Void | |
|---|---|---|
| Genre | Horror, Modern | Scifi, Horror |
| Tags | Atmospheric, Character Building, Character-Driven, Classless, Corruption, Drama, Fear & Stress Mechanics, Improvisation, Investigation, Strong GM Support | Gonzo, Comedy, Grimdark, Ship-Based, Space Opera, Deadly |
| Core Mechanic | Build a d10 pool from an Attribute plus a Skill and count each 8, 9, or 10 as a success. Tens reroll, five successes are exceptional, and a pool reduced below one die becomes a chance die that succeeds only on a 10. | Roll d20 +/- ability score against a Difficulty Rating (DR 6–18). Equal to or greater than the DR succeeds. Five abilities (Agility, Strength, Toughness, Presence, and Technology) each range from -3 to +3. Players roll all dice: attacks (Strength for melee, Presence for ranged) and defense (Agility), all against DR 12 by default. Enemies never roll. Natural 20 is a crit; natural 1 is a fumble. Omens (luck points) can deal max damage, reroll dice, reduce incoming damage, or neutralize crits and fumbles. |
| Dice | d10 dice pool | d20 |
| Complexity | Medium | Medium |
| Accessibility | Medium | Medium |
| Runnability | Very High | Low |
| License | All Rights Reserved | MÖRK BORG Third Party License |
| Third-Party Publishing | Commercial publishing allowed — Storytellers Vault | Not yet researched |
| Summary only, not legal advice. Check current terms before publishing. | ||
| Cost | $ | $$ |
| Publisher | Onyx Path Publishing | Yog'du Games |
| Year | 2015 | 2022 |
| Languages | English | English |
| Best For | Groups who want modern supernatural horror built around investigating mysteries, navigating personal consequences, and confronting threats before they overwhelm an ordinary life. | Groups who want a gonzo, darkly comedic sci-fi game where anthropomorphic pig-scum explore a doomed universe in styships, with Mork Borg's lethal simplicity expanded by cybernetics, psionics, and full spaceship creation and combat rules. |
| Highlights | The investigation system can reveal an Incomplete clue on a failed roll, preventing a mystery from stopping at one check. Conditions, Aspirations, and Beats link consequences and personal goals to character advancement. Horror Anchors create investigative inroads for supernatural threats. | Full spaceship creation and combat system spanning 50+ pages, from hull design and modules to weapons and salvage. Ten optional character classes with randomized specialties, plus a classless option. Three subsystems layered onto the Mork Borg chassis: pigskins (techno-scrolls), hackable cybernetic implants, and six psionic disciplines. Extensive setting with multiple galactic empires, rival megacorporations, heretical cults, and an apocalyptic countdown. |
| Considerations | The core contains detailed procedures for combat, chases, investigation, social maneuvering, and supernatural threats, so groups need to decide which rules to emphasize in a campaign. Damage, Integrity breaking points, and Persistent Conditions create lasting consequences. Social Maneuvering includes sexual goals and hard leverage, so players should back away from uncomfortable concepts. | 278-page rulebook is dense for a Mork Borg derivative, requiring substantially more reading than the base system. Content warning for pervasive profanity, crude humor, and deliberately vulgar themes that may not suit all groups. No free rules or quickstart: $15 PDF is the minimum entry point, though a free character generator (SwineBerther) exists online. Spaceship rules add significant complexity beyond what Mork Borg players may expect. |