Chasing Adventure vs Thirsty Sword Lesbians
Compare Chasing Adventure and Thirsty Sword Lesbians side by side. See differences in complexity, dice, genre, and more.
| Chasing Adventure | Thirsty Sword Lesbians | |
|---|---|---|
| Genre | Fantasy | Fantasy, Sci-Fi, Cyberpunk, Modern |
| Tags | Narrative, Beginner-Friendly, Fast-Paced, Character-Driven, CC-Licensed Rules | Narrative, Fiction-First, Character-Driven, Drama, Roleplay-Heavy, Collaborative, Playbook-Driven, CC-Licensed Rules, Beginner-Friendly, One-Shot Friendly |
| Core Mechanic | Roll 2d6 + stat (STR, DEX, INT, WIS, CHA, -1 to +3). 10+ is a full success, 7–9 is a partial success with cost, 6- the GM makes a move. Advantage adds a d6 (keep best two); Disadvantage adds a d6 (keep worst two). Conditions replace HP: mark a stat with a condition for Disadvantage but gain XP. Push Yourself for Advantage at the cost of a condition. Chase Moves handle pursuit scenes. Favor tracks NPC relationships. | When a move's fictional trigger occurs, roll 2d6 plus Daring, Grace, Heart, Wit, or Spirit. Each move defines the consequences for an up beat on 10+, a mixed beat on 7–9, or a down beat on 6-; down beats mark XP and let the GM introduce a complication. |
| Dice | 2d6 | 2d6 |
| Complexity | Low | Low |
| Availability | Free core rules | Free core rules |
| Runnability | 5 of 5 book tools | 5 of 5 book tools |
| License | CC BY-SA 4.0 | CC BY-SA 4.0 (text) |
| Third-Party Publishing | Not yet researched | Commercial publishing allowed — Powered by Lesbians open license |
| Summary only, not legal advice. Check current terms before publishing. | ||
| Publisher | Spencer Moore | Evil Hat Productions |
| Year | 2024 | 2021 |
| Languages | English | English, French |
| Best For | Groups who want cinematic fantasy adventure with fast, narrative-driven moves: chase sequences, Favor relationships, and Conditions that make every roll matter. | Groups seeking queer action romance centered on personal relationships. It supports one-shots and campaigns built through collaborative setting creation. |
| Highlights | Chase moves are distinctive, Conditions-as-damage creates meaningful consequences, Favor system drives NPC relationships, 10 playbooks with strong starting moves, free version is the complete game | Conditions impose concrete penalties until recovery scenes or destructive actions clear them. Strings let characters influence rolls or tempt choices, making relationships mechanically consequential. Playbook conflicts and Smitten prompts give each romance a source of dramatic tension. |
| Considerations | The design is a close modification of Dungeon World, so groups who already play that will find little mechanically new. The core book covers fantasy only, with no support for other genres. The GM never rolls dice, so every mechanical outcome rests on a player roll. | There is no general move for persuading an NPC directly, so mechanical leverage comes from gaining and spending Strings. The default Fight move resolves one exchange rather than a turn-based combat round, but optional Expanded Fight Moves support longer duels. Exploration and investigation rely on fictional positioning or Defy Disaster instead of dedicated procedures. |