TTRPG Wiki

Compare tabletop RPG systems to find your next game

Castles & Crusades vs Warhammer Fantasy Roleplay

Compare Castles & Crusades and Warhammer Fantasy Roleplay side by side. See differences in complexity, dice, genre, cost, and more.

Castles & CrusadesWarhammer Fantasy Roleplay
GenreFantasyFantasy
Play StyleHeroic, Dungeon Crawl, Character Building, High-Fantasy, Theater of the Mind, Vancian CastingCareer-Based, Grimdark, Deadly, Investigation, Corruption, Licensed Setting
Core MechanicSIEGE Engine: roll d20 + modifier + level vs. Challenge Class (12 for primary attributes, 18 for secondary). Primary/secondary attribute distinction replaces complex skill lists with a single unified check system.Roll d100 under skill or characteristic. Success Levels measure degree of success by comparing the tens digits of the target and the roll. Advantage accumulates during combat, adding +10 per point to attack tests.
Diced20d100
ComplexityLowMedium
AccessibilityVery HighLow
RunnabilityHighHigh
LicenseOGL 1.0aNo open license
Cost$$$$$
PublisherTroll Lord GamesCubicle 7
Year20042018
Best ForGroups wanting the classic AD&D feel with streamlined, unified mechanics: old-school spirit with modern ease of play.Groups who want dark, gritty fantasy where ordinary people face extraordinary dangers in a richly detailed setting. The career system creates unique character arcs from rat catcher to witch hunter.
HighlightsSIEGE Engine unifies all attribute checks, easy to convert AD&D/d20 content, 13 classes with classic archetypes, fast character creation, large back-catalog of adventuresThe career system structures advancement around trades, moving a character through jobs that shape both skills and story. Success Levels measure how far a d100 test beats or misses its target, turning every roll into a degree of result. Advantage accumulates during a fight, rewarding momentum with stacking bonuses to attack tests.
ConsiderationsPrimary/secondary attribute split can feel arbitrary, limited non-fantasy supportThe rules assume the Old World setting, so moving WFRP elsewhere means reworking its careers and tone. Comparing tens digits for Success Levels on every test adds a math step that can slow combat. Advancement is career-gated, so a character often must finish or leave a career before branching into new skills.