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Castles & Crusades vs Warhammer Fantasy Roleplay

Compare Castles & Crusades and Warhammer Fantasy Roleplay side by side. See differences in complexity, dice, genre, cost, and more.

Castles & CrusadesWarhammer Fantasy Roleplay
GenreFantasyFantasy
Play StyleHeroic, Dungeon Crawl, Character Building, High-Fantasy, Theater of the Mind, Vancian CastingGritty, Deadly, Career-Based, Dark Fantasy, Roleplay-Heavy, Atmospheric, Low-Fantasy, Investigation, Corruption, Lore-Heavy, Licensed Setting, Random Character Creation, Roll to Cast, Grimdark
Core MechanicSIEGE Engine: roll d20 + modifier + level vs. Challenge Class (12 for primary attributes, 18 for secondary). Primary/secondary attribute distinction replaces complex skill lists with a single unified check system.Roll d100 under skill or characteristic. Success Levels measure degree of success by comparing the tens digits of the target and the roll. Advantage accumulates during combat, adding +10 per point to attack tests.
Diced20d100
ComplexityLowMedium
AccessibilityMediumMedium
CommunityMediumMedium
LicenseOGL 1.0aNo open license
Cost$$$$$
PublisherTroll Lord GamesCubicle 7
Year20042018
Best ForGroups wanting the classic AD&D feel with streamlined, unified mechanics — old-school spirit with modern ease of play.Groups who want dark, gritty fantasy where ordinary people face extraordinary dangers in a richly detailed setting. The career system creates unique character arcs from rat catcher to witch hunter.
HighlightsSIEGE Engine unifies all attribute checks, easy to convert AD&D/d20 content, 13 classes with classic archetypes, fast character creation, large back-catalog of adventuresDetailed grimdark setting, career system creates varied character arcs, combat carries real consequences
ConsiderationsPrimary/secondary attribute split can feel arbitrary, limited non-fantasy supportTightly bound to the Old World setting, Success Level math can slow play, expensive supplement line