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Castles & Crusades vs Shadowrun

Compare Castles & Crusades and Shadowrun side by side. See differences in complexity, dice, genre, cost, and more.

Castles & CrusadesShadowrun
GenreFantasyCyberpunk, Fantasy
Play StyleHeroic, Dungeon Crawl, Character Building, High-Fantasy, Theater of the Mind, Vancian CastingCrunchy, Tactical, Heist, Character Building, Faction Play, Lore-Heavy, Skill-Based, Mission-Based, Urban Fantasy
Core MechanicSIEGE Engine: roll d20 + modifier + level vs. Challenge Class (12 for primary attributes, 18 for secondary). Primary/secondary attribute distinction replaces complex skill lists with a single unified check system.Roll a pool of d6s equal to attribute + skill, counting 5s and 6s as hits. Meet or exceed a threshold to succeed. Situational advantages generate Edge points rather than modifying dice pools directly; Edge is spent on tactical effects like rerolling dice, adding successes, or imposing penalties on opponents.
Diced20d6 dice pool
ComplexityLowVery High
AccessibilityVery HighHigh
RunnabilityHighVery High
LicenseOGL 1.0aNo open license
Cost$$$$$
PublisherTroll Lord GamesCatalyst Game Labs
Year20042019
Best ForGroups wanting the classic AD&D feel with streamlined, unified mechanics: old-school spirit with modern ease of play.Groups who want cyberpunk-fantasy heists with deep mechanical subsystems for hacking, magic, and combat.
HighlightsSIEGE Engine unifies all attribute checks, easy to convert AD&D/d20 content, 13 classes with classic archetypes, fast character creation, large back-catalog of adventuresThe setting fuses megacorporate intrigue with magic and metahuman races, so a single team mixes street samurai, mages, and deckers. Distinct subsystems model Matrix hacking, spellcasting, drone rigging, and astral space, each carrying its own rules depth. The Edge economy converts situational advantages into a spendable resource for rerolls, extra hits, or penalties on opponents.
ConsiderationsPrimary/secondary attribute split can feel arbitrary, limited non-fantasy supportMatrix hacking runs on its own timescale and can leave non-decker players idle during a run. Character creation spreads across attributes, skills, magic or resonance, gear, and lifestyle, making the first build long. Dice pools grow large at high skill, so counting hits on a fistful of d6s slows resolution.