Bunnies & Burrows vs Warhammer Fantasy Roleplay
Compare Bunnies & Burrows and Warhammer Fantasy Roleplay side by side. See differences in complexity, dice, genre, cost, and more.
| Bunnies & Burrows | Warhammer Fantasy Roleplay | |
|---|---|---|
| Genre | Fantasy | Fantasy |
| Play Style | Career-Based, Deadly, Exploration, Grid-Based, Gritty, Hexcrawl, Random Character Creation, Resource Management, Survival | Gritty, Deadly, Career-Based, Dark Fantasy, Roleplay-Heavy, Atmospheric, Low-Fantasy, Investigation, Corruption, Lore-Heavy, Licensed Setting, Random Character Creation, Roll to Cast, Grimdark |
| Core Mechanic | Roll 1d6 + Trait Rating against a Difficulty Value (DV) for skill checks. Eight traits (Strength, Speed, Intelligence, Agility, Constitution, Mysticism, Smell, Charisma) each have a genetic base value set at character creation via 3d6, plus a Level that increases through Advancement Points. Combat uses hex-based battleboards with Attack and Defend dice — Attack Score (attack die + modifiers) vs. Defense Score (SPD Rating + defend die) — and tactical choices selected secretly each round via Combat Tactics Cards. | Roll d100 under skill or characteristic. Success Levels measure degree of success by comparing the tens digits of the target and the roll. Advantage accumulates during combat, adding +10 per point to attack tests. |
| Dice | d6 | d100 |
| Complexity | Medium | Medium |
| Accessibility | Low | Medium |
| Runnability | Low | High |
| License | Proprietary (licensed from Steve Jackson Games) | No open license |
| Cost | $$ | $$$ |
| Publisher | Frog God Games | Cubicle 7 |
| Year | 2019 | 2018 |
| Best For | Groups who want a survival-focused campaign from a non-human perspective, solving problems as small prey animals in a realistically dangerous ecosystem. | Groups who want dark, gritty fantasy where ordinary people face extraordinary dangers in a richly detailed setting. The career system creates unique character arcs from rat catcher to witch hunter. |
| Highlights | Fully realized herbalism system serves as the game's analog to magic, with herb searching, recognition, preparation, and remodeling mechanics. Pursuit phase models predator chases as a distinct tactical minigame before combat begins. Extensive bestiary details real-world predators and prey with ecologically grounded behavior. Nine playable species (rabbit plus eight others) each with a unique profession and trait distribution. | Detailed grimdark setting, career system creates varied character arcs, combat carries real consequences |
| Considerations | No free quickstart or SRD — the $1 B&B Light folio is the cheapest entry point. Battleboard combat with tokens and tactics cards requires physical components or digital substitutes. Rules are spread across multiple subsystems (pursuit, combat, herbalism, diseases, pests) that take time to internalize. | Tightly bound to the Old World setting, Success Level math can slow play, expensive supplement line |