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BLACK SEVEN vs Call of Cthulhu

Compare BLACK SEVEN and Call of Cthulhu side by side. See differences in complexity, dice, genre, cost, and more.

BLACK SEVENCall of Cthulhu
GenreModernHorror, Modern
Play StyleEspionage, Mission-Based, Rules-Light, Theater of the Mind, Fast-Paced, One-Shot Friendly, Beginner-Friendly, CinematicInvestigation, Deadly, One-Shot Friendly, Atmospheric, Roleplay-Heavy, Mystery, Horror, Corruption, Skill-Based
Core MechanicRoll 2d6 + Trait, 11+ succeeds. Characters have 12 Traits organized into three categories — Infiltrate (stealth and access), Force (open combat), and Mob (silent takedowns) — each with four Traits linked to Body, Speed, Mind, or Communication. An abstract positioning system tracks agent status through Exposed and Noticed states rather than using maps. Threat escalates from 3 to 5 as agents are detected, with guards only returning fire at Threat 5.Roll d100 equal to or under your skill percentage. Success tiers at half (Hard) and one-fifth (Extreme) of the skill value. Bonus and penalty dice adjust the tens digit. Failed rolls can be pushed for a second attempt at greater risk.
Dice2d6d100
ComplexityVery LowMedium
AccessibilityMediumMedium
RunnabilityLowHigh
LicenseCC BY-NC-SA 3.0Chaosium Fan Material Policy
Cost$$$
PublisherZero Point InformationChaosium
Year20112014
Best ForGroups who want fast, low-prep espionage one-shots inspired by stealth video games like Deus Ex and Splinter Cell, with abstract facility infiltration and no maps required.Investigation-driven horror where combat is deadly and sanity is fragile. Great for one-shots.
HighlightsAbstract facility infiltration system replaces maps with positioning actions and escalating Threat levels. Three tactical approaches to every encounter — sneak past, ambush silently, or go loud. Character creation fits on an index card and takes minutes. Optional cybernetics and psionics modules expand the near-future setting.Sanity system mechanically reinforces horror tone. Intuitive percentile skill system with tiered success levels. One of the largest published scenario libraries in the hobby.
Considerations47-page rulebook with limited content beyond the core loop of facility infiltration. No advancement or campaign mechanics — designed for one-shots and short arcs. No bestiary or NPC variety beyond guards and researchers. Sample adventure is the only published scenario.Chase rules add complexity with limited payoff, 46-skill list requires point allocation across multiple categories, sanity spiral can remove player agency in extended campaigns