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Band of Blades vs Call of Cthulhu

Compare Band of Blades and Call of Cthulhu side by side. See differences in complexity, dice, genre, cost, and more.

Band of BladesCall of Cthulhu
GenreFantasy, HorrorHorror, Modern
Play StyleNarrative, Fiction-First, Playbook-Driven, Dark Fantasy, Grimdark, Horror, Mission-Based, Faction Play, Combat-Heavy, Deadly, Survival, Tactical, Resource Management, GM-FriendlyInvestigation, Deadly, One-Shot Friendly, Atmospheric, Roleplay-Heavy, Mystery, Horror, Corruption, Skill-Based
Core MechanicForged in the Dark — roll a d6 dice pool equal to your action rating and read the highest die: 6 is a full success, 4–5 is a partial success with consequences, 1–3 is a bad outcome. Position (controlled, risky, desperate) sets the stakes, and players spend stress to resist consequences. Play alternates between a mission phase (specialists and rank-and-file Legionnaires execute one primary and one secondary mission) and a campaign phase, where each player runs a permanent Legion Role — Commander, Marshal, Quartermaster, Spymaster, or Lorekeeper — making strategic decisions about routes, supply, intel, and personnel as the army retreats toward Skydagger Keep.Roll d100 equal to or under your skill percentage. Success tiers at half (Hard) and one-fifth (Extreme) of the skill value. Bonus and penalty dice adjust the tens digit. Failed rolls can be pushed for a second attempt at greater risk.
Diced6 dice poold100
ComplexityHighMedium
AccessibilityMediumMedium
RunnabilityVery HighHigh
LicenseForged in the DarkChaosium Fan Material Policy
Cost$$$$
PublisherEvil Hat Productions / Off Guard GamesChaosium
Year20192014
Best ForGroups who want a campaign-length military fantasy where the Legion as a whole is the protagonist — character death is expected, players cycle through different soldiers each mission, and strategic decisions about routes, supply, and intel are split across the table rather than held by the GM.Investigation-driven horror where combat is deadly and sanity is fragile. Great for one-shots.
HighlightsPlayers rotate through Specialist, Soldier, and Rookie playbooks across missions rather than playing fixed characters, so attrition lands without ending personal arcs — the Legion endures even when individual soldiers fall. Each player also holds a permanent Legion Role that drives the campaign phase, splitting army-management decisions across the table instead of leaving them with the GM. Time and Pressure clocks turn the campaign into a race against the Cinder King — advancing toward Skydagger Keep burns time, but lingering builds undead pressure that escalates the difficulty and lethality of future missions.Sanity system mechanically reinforces horror tone. Intuitive percentile skill system with tiered success levels. One of the largest published scenario libraries in the hobby.
ConsiderationsThe campaign phase (mission generation, spy deployments, supply, advance roll, Lorekeeper annals) takes substantial time between missions and only works if every player engages with their Role. Building a deep personal arc for a single Legionnaire is structurally difficult because characters rotate between missions — emotional investment lives with the Legion rather than any one soldier. The campaign is built around a single fixed arc ending at Skydagger Keep, with a defined map, locations, and Chosen/Broken roster — there is no open-ended sandbox mode, and a full campaign runs 12–20 sessions.Chase rules add complexity with limited payoff, 46-skill list requires point allocation across multiple categories, sanity spiral can remove player agency in extended campaigns