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Avatar Legends vs Warhammer Fantasy Roleplay

Compare Avatar Legends and Warhammer Fantasy Roleplay side by side. See differences in complexity, dice, genre, cost, and more.

Avatar LegendsWarhammer Fantasy Roleplay
GenreFantasyFantasy
Play StyleNarrative, Character-Driven, Drama, Playbook-Driven, Licensed IP, Martial ArtsCareer-Based, Grimdark, Deadly, Investigation, Corruption, Licensed Setting
Core MechanicRoll 2d6 + stat (Creativity, Focus, Harmony, Passion). 10+ strong hit, 7–9 partial success, 6- miss. Balance system tracks opposing principles: lean one way for bonuses but risk being knocked out of a scene. Combat uses structured exchanges with approach selection.Roll d100 under skill or characteristic. Success Levels measure degree of success by comparing the tens digits of the target and the roll. Advantage accumulates during combat, adding +10 per point to attack tests.
Dice2d6d100
ComplexityLowMedium
AccessibilityHighLow
RunnabilityVery HighHigh
LicenseAll Rights Reserved (Paramount license)No open license
Cost$$$$$
PublisherMagpie GamesCubicle 7
Year20222018
Best ForGroups who love Avatar: The Last Airbender or Legend of Korra and want stories of young heroes navigating internal conflict, relationships, and martial-arts action across the Four Nations.Groups who want dark, gritty fantasy where ordinary people face extraordinary dangers in a richly detailed setting. The career system creates unique character arcs from rat catcher to witch hunter.
HighlightsBalance system creates internal character conflict, combat exchanges feel dynamic, five era settings span the full Avatarverse, mechanically supports emotional playThe career system structures advancement around trades, moving a character through jobs that shape both skills and story. Success Levels measure how far a d100 test beats or misses its target, turning every roll into a degree of result. Advantage accumulates during a fight, rewarding momentum with stacking bonuses to attack tests.
ConsiderationsThree overlapping status tracks add surprising complexity, tightly locked to the Avatar IP, combat exchanges have a steep learning curve, no open licenseThe rules assume the Old World setting, so moving WFRP elsewhere means reworking its careers and tone. Comparing tens digits for Success Levels on every test adds a math step that can slow combat. Advancement is career-gated, so a character often must finish or leave a career before branching into new skills.