Avatar Legends vs Thirsty Sword Lesbians
Compare Avatar Legends and Thirsty Sword Lesbians side by side. See differences in complexity, dice, genre, and more.
| Avatar Legends | Thirsty Sword Lesbians | |
|---|---|---|
| Genre | Fantasy | Fantasy, Sci-Fi, Cyberpunk, Modern |
| Tags | Character-Driven, Drama, Playbook-Driven, Licensed IP, Martial Arts, Fiction-First, Freeform Magic, Tactical, Heroic, Narrative | Narrative, Fiction-First, Character-Driven, Drama, Roleplay-Heavy, Collaborative, Playbook-Driven, CC-Licensed Rules, Beginner-Friendly, One-Shot Friendly |
| Core Mechanic | For a basic move that calls for a roll, roll 2d6 plus the relevant stat: 10+ is a strong hit, 7–9 a weak hit, and 6 or less a miss. When acting in accordance with one of your two balance principles, you can mark fatigue to roll with that principle instead of a stat. | When a move's fictional trigger occurs, roll 2d6 plus Daring, Grace, Heart, Wit, or Spirit. Each move defines the consequences for an up beat on 10+, a mixed beat on 7–9, or a down beat on 6-; down beats mark XP and let the GM introduce a complication. |
| Dice | 2d6 | 2d6 |
| Complexity | Medium | Low |
| Availability | Free quickstart | Free core rules |
| Runnability | 5 of 5 book tools | 5 of 5 book tools |
| License | All Rights Reserved | CC BY-SA 4.0 (text) |
| Third-Party Publishing | Noncommercial only — Fan-created digital tools | Commercial publishing allowed — Powered by Lesbians open license |
| Summary only, not legal advice. Check current terms before publishing. | ||
| Publisher | Magpie Games | Evil Hat Productions |
| Year | 2022 | 2021 |
| Languages | English, French, German, Portuguese | English, French |
| Best For | Groups of Avatar fans who want young heroes to wrestle with beliefs and friendships while protecting communities across the Four Nations. | Groups seeking queer action romance centered on personal relationships. It supports one-shots and campaigns built through collaborative setting creation. |
| Highlights | Each playbook ties a personal conflict to moves and growth questions. The usual route to learning and mastering advanced techniques involves finding teachers and completing lessons tailored to your hero. Five eras provide distinct conflicts and adventure hooks across the Four Nations. | Conditions impose concrete penalties until recovery scenes or destructive actions clear them. Strings let characters influence rolls or tempt choices, making relationships mechanically consequential. Playbook conflicts and Smitten prompts give each romance a source of dramatic tension. |
| Considerations | The group plays young heroes who are committed to helping each other. Combat exchanges require selecting approaches and resolving techniques in a fixed order. Losing balance can force your character out of a scene. | There is no general move for persuading an NPC directly, so mechanical leverage comes from gaining and spending Strings. The default Fight move resolves one exchange rather than a turn-based combat round, but optional Expanded Fight Moves support longer duels. Exploration and investigation rely on fictional positioning or Defy Disaster instead of dedicated procedures. |