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Avatar Legends vs Thirsty Sword Lesbians

Compare Avatar Legends and Thirsty Sword Lesbians side by side. See differences in complexity, dice, genre, and more.

Avatar LegendsThirsty Sword Lesbians
GenreFantasyFantasy, Sci-Fi, Cyberpunk, Modern
TagsCharacter-Driven, Drama, Playbook-Driven, Licensed IP, Martial Arts, Fiction-First, Freeform Magic, Tactical, Heroic, NarrativeNarrative, Fiction-First, Character-Driven, Drama, Roleplay-Heavy, Collaborative, Playbook-Driven, CC-Licensed Rules, Beginner-Friendly, One-Shot Friendly
Core MechanicFor a basic move that calls for a roll, roll 2d6 plus the relevant stat: 10+ is a strong hit, 7–9 a weak hit, and 6 or less a miss. When acting in accordance with one of your two balance principles, you can mark fatigue to roll with that principle instead of a stat.When a move's fictional trigger occurs, roll 2d6 plus Daring, Grace, Heart, Wit, or Spirit. Each move defines the consequences for an up beat on 10+, a mixed beat on 7–9, or a down beat on 6-; down beats mark XP and let the GM introduce a complication.
Dice2d62d6
ComplexityMediumLow
AvailabilityFree quickstartFree core rules
Runnability5 of 5 book tools5 of 5 book tools
LicenseAll Rights ReservedCC BY-SA 4.0 (text)
Third-Party PublishingNoncommercial only — Fan-created digital toolsCommercial publishing allowed — Powered by Lesbians open license
Summary only, not legal advice. Check current terms before publishing.
PublisherMagpie GamesEvil Hat Productions
Year20222021
LanguagesEnglish, French, German, PortugueseEnglish, French
Best ForGroups of Avatar fans who want young heroes to wrestle with beliefs and friendships while protecting communities across the Four Nations.Groups seeking queer action romance centered on personal relationships. It supports one-shots and campaigns built through collaborative setting creation.
HighlightsEach playbook ties a personal conflict to moves and growth questions. The usual route to learning and mastering advanced techniques involves finding teachers and completing lessons tailored to your hero. Five eras provide distinct conflicts and adventure hooks across the Four Nations.Conditions impose concrete penalties until recovery scenes or destructive actions clear them. Strings let characters influence rolls or tempt choices, making relationships mechanically consequential. Playbook conflicts and Smitten prompts give each romance a source of dramatic tension.
ConsiderationsThe group plays young heroes who are committed to helping each other. Combat exchanges require selecting approaches and resolving techniques in a fixed order. Losing balance can force your character out of a scene.There is no general move for persuading an NPC directly, so mechanical leverage comes from gaining and spending Strings. The default Fight move resolves one exchange rather than a turn-based combat round, but optional Expanded Fight Moves support longer duels. Exploration and investigation rely on fictional positioning or Defy Disaster instead of dedicated procedures.