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Avatar Legends vs Shadowrun

Compare Avatar Legends and Shadowrun side by side. See differences in complexity, dice, genre, cost, and more.

Avatar LegendsShadowrun
GenreFantasyCyberpunk, Fantasy
Play StyleNarrative, Character-Driven, Drama, Playbook-Driven, Licensed IP, Martial ArtsCrunchy, Tactical, Combat-Heavy, Heist, Character Building, Faction Play, Lore-Heavy, Skill-Based, Mission-Based, Urban Fantasy
Core MechanicRoll 2d6 + stat (Creativity, Focus, Harmony, Passion). 10+ strong hit, 7–9 partial success, 6- miss. Balance system tracks opposing principles — lean one way for bonuses but risk being knocked out of a scene. Combat uses structured exchanges with approach selection.Roll a pool of d6s equal to attribute + skill, counting 5s and 6s as hits. Meet or exceed a threshold to succeed. Situational advantages generate Edge points rather than modifying dice pools directly; Edge is spent on tactical effects like rerolling dice, adding successes, or imposing penalties on opponents.
Dice2d6d6 dice pool
ComplexityLowVery High
AccessibilityHighMedium
CommunityMediumHigh
LicenseAll Rights Reserved (Paramount license)No open license
Cost$$$$$
PublisherMagpie GamesCatalyst Game Labs
Year20222019
Best ForGroups who love Avatar: The Last Airbender or Legend of Korra and want stories of young heroes navigating internal conflict, relationships, and martial-arts action across the Four Nations.Groups who want cyberpunk-fantasy heists with deep mechanical subsystems for hacking, magic, and combat.
HighlightsBalance system creates internal character conflict, combat exchanges feel dynamic, five era settings span the full Avatarverse, mechanically supports emotional playUnique cyberpunk-fantasy setting blending megacorporate intrigue with magic and metahuman races. Dedicated subsystems for Matrix hacking, magic, rigging, and astral space. Edge system replaces many situational modifiers with a spendable tactical resource. Decades of published lore spanning in-world history from 2011 to the 2080s.
ConsiderationsThree overlapping status tracks add surprising complexity, tightly locked to the Avatar IP, combat exchanges have a steep learning curve, no open licenseMatrix hacking runs as a parallel subsystem that can leave non-decker players waiting. Multiple supplemental rulebooks needed for full coverage of magic, Matrix, and rigging. Published books have documented editing and layout issues.