Avatar Legends vs Pasión de las Pasiones
Compare Avatar Legends and Pasión de las Pasiones side by side. See differences in complexity, dice, genre, and more.
| Avatar Legends | Pasión de las Pasiones | |
|---|---|---|
| Genre | Fantasy | Modern |
| Tags | Character-Driven, Drama, Playbook-Driven, Licensed IP, Martial Arts, Fiction-First, Freeform Magic, Tactical, Heroic, Narrative | Drama, Playbook-Driven, Narrative, Roleplay-Heavy, Social Intrigue, Character-Driven, Collaborative, Fiction-First, Low-Prep, Rules-Light |
| Core Mechanic | For a basic move that calls for a roll, roll 2d6 plus the relevant stat: 10+ is a strong hit, 7–9 a weak hit, and 6 or less a miss. When acting in accordance with one of your two balance principles, you can mark fatigue to roll with that principle instead of a stat. | Most rolled moves have you roll 2d6 with the questions. Each yes to the move's two questions or your playbook question adds +1. The total modifier stays between -3 and +4. A 10+ is a strong hit, 7–9 a weak hit, and 6 or less a miss. On a miss the MC (the game's GM) makes a move unless the move says otherwise. Marked conditions are emotional states that each give +1 to one basic move and -2 to another. |
| Dice | 2d6 | 2d6 |
| Complexity | Medium | Low |
| Availability | Free quickstart | Free quickstart |
| Runnability | 5 of 5 book tools | 5 of 5 book tools |
| License | All Rights Reserved | Proprietary |
| Third-Party Publishing | Noncommercial only — Fan-created digital tools | No verified route found |
| Summary only, not legal advice. Check current terms before publishing. | ||
| Publisher | Magpie Games | Magpie Games |
| Year | 2022 | 2023 |
| Languages | English, French, German, Portuguese | English, French, Italian, Spanish |
| Best For | Groups of Avatar fans who want young heroes to wrestle with beliefs and friendships while protecting communities across the Four Nations. | Groups who want a short season of melodramatic romance, betrayal, and shocking reveals, with players taking turns as the audience that steers each other's stories. |
| Highlights | Each playbook ties a personal conflict to moves and growth questions. The usual route to learning and mastering advanced techniques involves finding teachers and completing lessons tailored to your hero. Five eras provide distinct conflicts and adventure hooks across the Four Nations. | Move questions such as "Are you dressed to impress?" replace stats, so each roll's bonus comes from what is happening in the scene. Players outside a scene act as the show's audience and can boost a character's roll or reveal off-screen events. A successful Accuse Someone of Lying roll can declare your character right despite what earlier scenes showed. |
| Considerations | The group plays young heroes who are committed to helping each other. Combat exchanges require selecting approaches and resolving techniques in a fixed order. Losing balance can force your character out of a scene. | The game assumes romance and works best when every player character is a possible love interest. There are no in-depth combat rules: a punch uses the same move as calling someone cruel names. Every player character is expected to be Latinx. |