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Ashen Stars vs Coriolis: The Third Horizon

Compare Ashen Stars and Coriolis: The Third Horizon side by side. See differences in complexity, dice, genre, and more.

Ashen StarsCoriolis: The Third Horizon
GenreSci-FiSci-Fi
TagsInvestigation, Mystery, Mission-Based, Ship-Based, Space Opera, Resource Management, Character-Driven, Strong GM Support, Skill-Based, CrunchyExploration, Atmospheric, Character-Driven, Faction Play, Ship-Based, Investigation, Cinematic
Core MechanicOrdinary tests roll a d6 plus ability-pool points spent before rolling, succeeding by meeting or beating the difficulty. Investigative abilities work differently: a core clue is simply given when the right ability is used, no roll needed, with point spends buying extra benefits.Roll a d6 dice pool (attribute + skill + gear). Each 6 is a success. Pray to the Icons to reroll all non-successes, but doing so gives the GM a Darkness Point to spend on complications, NPC boosts, or cosmic threats.
Diced6d6 dice pool
ComplexityHighMedium
AvailabilityFree quickstartFree quickstart
Runnability5 of 5 book tools4 of 5 book tools
LicenseAll Rights ReservedYear Zero Engine OGL
Third-Party PublishingCommercial publishing allowed — GUMSHOE Community on DriveThruRPGNot yet researched
Summary only, not legal advice. Check current terms before publishing.
PublisherPelgrane PressFree League Publishing
Year20112017
LanguagesEnglishEnglish, Swedish, French, German, Italian
Best ForGroups who want episodic space mysteries with a shared ship and recurring personal subplots. Cases put the crew's pursuit of justice in tension with its need to earn a living.Groups who want sci-fi exploration with a Middle Eastern-inspired setting, ship-based campaigns, and a mix of trade, intrigue, and cosmic mystery.
HighlightsAutomatic core clues keep missed information rolls from blocking a case. Reputation changes the wait between contracts, connecting ethical choices to the crew's upkeep bill. Ship combat assigns different attack modes to crew stations, spreading decisive actions across specialists.Setting blends sci-fi with Middle Eastern mythology and Icon worship, Darkness Points create a GM resource that escalates over the session, detailed ship customization with five crew roles in space combat, ten factions provide a political backdrop for intrigue campaigns
ConsiderationsInvestigative pools normally refresh only when a case ends, making extra benefits a case-long budget. The rules assume a working Laser crew; fugitive campaigns require changes to that framework. Ship battles use abstract goal-point races rather than positional movement on a tactical map.Space combat uses a separate five-phase subsystem with added complexity, praying to the Icons is the only reroll mechanic and it always costs a Darkness Point, mystical powers chapter is brief compared to the setting and combat chapters, setting is tightly coupled: 36 star systems with specific lore